Enemy Database is a GameJam game that I made for the ‘A Game By It’s Cover 2019’ jam where you had to use a cart from Famicase 2019 as your inspiration. I decided quickly on Enemy Database, a cart that gave me plenty of ideas to make a sci-fi themed first person shooter where you would recover enemies to a big database while taking part in a small story of sorts.
Gear Link Episode 3 is a GameJam game I’ve made for ‘PROCJAM’ 2018 where you had to do -something- that uses procedural generation. I had the idea for a long time to make a procedural deck building game where you would evolve your cards and they would get different abilities and you would fight monsters that evolved as well. My ideas were unfocused and spent a bunch of time designing mechanics that I ultimately scrapped.
Boardungeon is a GameJam that I created for PROCJAM 2017, a gamejam where you need to create some kind of procedural 'thing'. Two years ago, I had created Area 15:51:51, a platformer exploration game where you would go floors of a building, the inspiration taken from the free art pack I had decided to use. This time, I went with @devilsgarage's art pack that reminded me of a board game of some sort. I wanted to make a board game RPG where you would explore a procedurally generated dungeon.
My goal with The Proton Orders was to make a game I have wanted to play since a while back now; Something like Earth Defense Force mixed with Borderlands, a third person shooter where you defeat tons of enemies, collect loot, upgrade your character to unlock skills and abilities to rinse and repeat over and over. I wanted to make a product that could be commercially viable, something that became an issue later on.
100RTBD is a game I've started so long ago that I can't really remember what my goal was at the time, it was related to including a story in one of my games, and making a metroidvania. The core idea was that you would explore 10 grids of 10x10 rooms in order to level up, fight enemies, get items, solve puzzles and figure out the story behind the game through text terminals, hidden messages in enemy descriptions and cutscenes.
GEAR LINK is a GameJam game that I did for the 'A Game By It's Cover' jam, where you had to use the fake cart image from Famicade 2016 and make a game based on that. I've looked at the different images, and decided on this one.
Tarot Trials is a GameJam game where the core theme is the Tarot. My idea was a roguelike where you draw tarot cards to select your class and the map you're fighting in. You can also use spells and equip gear, but that all draws from the same card pool as well. As you went forward, you could unlock more cards and level-up the ones you already have. First runs might be tough and luck is a big part of Tarot Trials, but if you keep at it you'll finally get all the tarot cards, defeat the Tarot bosses and figure out the game.
Legend of Loadaia is a 'GameJam' game based around the theme of interactive loading screens, mostly because of the old Namco patent expiring. I had the idea to make a game where you'd wish to stay in interactive loading screens as long as possible because after that you get to fight an impossibly though boss. You unlock minigames by spending crystals in a shop and you upgrade them - and your character, in various ways - up until the point where you can defeat that incredibly dangerous enemy.
Magic Darts is a 'GameJam' project where the goal of this particular jam was to find a box for a NES game that we don't know about, and make a game based only on that single picture! I've chosen the Darts game 'Magic Darts' and decided to create a turn-based RPG where you fought enemies by throwing darts on a board filled with runes, using them to cast various spells. I think the idea works well and with my one-week deadline, I'm pretty happy with what I've done.