Arkanoid vs Space Invaders is an interesting mix of two classics that blends into something that's really fun to play - but can get pretty frustrating at times - with a good variety of gameplay elements and some light customization. The basic concept of the game is to move the Arkanoid paddle around to reflect Space Invader projectiles - and sometimes a ball - in order to accomplish different objectives. I did stop after a while because the game was asking too much from me and it was just an experience in futility at this point, but that was hours in and it was well worth my money.
The latest Grim Dawn expansion didn't fix everything that bothered me about the action RPG; I still don't like how skills and masteries synergize with each other and the two new classes - Necromancer and Inquisitor - don't fix that much. They add some interesting mechanics to the game, but otherwise it still feels like a slog to play. I managed to get through the new story content, but I'm not chomping at the bits to go back to more Grim Dawn.
Squarespace doesn't auto-save and it ate my review of Blyss. Here is the short version; Blyss is a game where you draw lines over tiles to remove dots on them and you need to get rid of all tiles without creating a situation where you don't have any more room to draw 3 or 4-tiles lines. It's a neat game with very little mechanics so it didn't grab my attention too much, but it's still a solid puzzle game.
Stardew Valley is a masterpiece of a game. It's a great Harvest Moon-alike, but it's much more than that. If I have one 'big' complaint about it is that there are too many things you can do. You can fish, farm, explore dungeons, you can date people and complete quests for a community center. If you want to focus on only a few things - like I did - you'll feel like you're missing out on other stuff to do. That's not a big deal in the grand scheme of things tho; Stardew Valley is a gem that I had a great time spending hours with. There are some little flaws here and there, but otherwise it's an all around success
Dandy Dungeon has a somewhat neat core mechanic of puzzle-rpg that is heavily bogged down by free to play mechanics and unnecessary cruft. There is a good idea in there about planning paths for your character to take and defeat all enemies, but I think that it would've been a better product with a premium price and more balanced mechanics. I had -some- fun with it, but in the end it could've been way more enjoyable than what it was.
Broforce is a really neat shooter where you run around battlefields, shooting an extreme number of enemies with various characters - each equipped with signature weapons and special abilities - while dodging bullets, explosions and other hazards. I really enjoyed my time with it, although I didn't get all the references it makes - characters all have 'Bro' puns, like Rambro and the Brosen One. The chaos is a bit overwhelming at times, but the game is pretty forgiving with its checkpoints and the difficulty isn't that high, so I could have a good time with the whole game.
Euclidean Lands is a small puzzle game for iOS where yo move your character around while trying to defeat enemies in a set number of turns, the interesting hook comes from the fact that you can rotate and turn around all parts of the map and that action is happening in all dimensions. I enjoyed it, but completing all levels with a perfect rating was a bit too much for me, and I kind of wish that they had an undo function, since sometimes it's easy to mistakenly move somewhere.
I've always enjoyed my time with Path Of Exile, but I also always felt that it's a game better played in your mind; Figuring out builds, trying to create good characters using the skill tree planner, looking at gems on the wiki and thinking about what would work to get you to the end, and then some. Sometimes, you can also look at Builds Of The Week on their forum as well to get inspiration. In reality tho, I get bored kinda quickly, either my characters die all the time, or they can't do anything, or they're just not fun to play. Fall Of Oriath adds loads of content on top of the original PoE experience, but I couldn't see it more than once.
TurretZ is a weird mix between twin stick shooter, idle game and tower defense. I'm not sure which of these genres this game is supposed to be, but it isn't very fun. You have a planet in the middle of the screen with a whole lot of enemies around, and the planet rotates while auto-firing with various weapons, after you defeat a bunch of enemies, a boss appears. Defeat that boss, and you get to the next level, which is almost identical to the previous one. The planet is tough to control, your weaponry is unreliable, and progression is extremely slow, I didn't enjoy TurretZ much.
While Diablo 3 remains one of my favorite games right now, the Necromancer pack wasn't the greatest thing in the history of the universe. It adds a new class and a bunch of other cosmetic things for other blizzard games, a few new areas and some items and quality-of-life fixes to go with all of that. We're very far from Reaper Of Souls, an expansion that brought a ton of new gameplay systems, fixed itemization and made the game endlessly enjoyable, alongside a new act of story content.
Crashlands is a neat little game almost in the vein of something like Don't Starve combined with Minecraft or Terraria. It's not entirely a survival game, it's not entirely a crafting/decoration game, but it has elements of both and it pits you against a large world where you must accomplish missions, mine resources, craft better gear, rinse, repeat. It's a fun and interesting idea, but I'm not sure it works 100% well on iOS, both because of control issues, and also because when I have hours to spend doing nothing but tight loops of crafting and fighting, it's rarely on my iPad.
Steamworld Heist is a weird strategy RPG with shooting and platforming aesthetics that I really enjoyed. You build up your team of robots and bring them on missions where you have to gather loot and defeat enemies to get stronger and advance through the story. It's really fun and the challenge level is customizable enough where you can tweak the difficulty if it's too tough for you. I really enjoyed playing it and I almost completed it because I kept wanting to see more of the skills, items and challenges it had to offer.
Layton's Mystery Journey is an iOS/Android version of an upcoming 3DS game featuring the daughter of Professor Layton as a detective going around the Level-5 version of London, solving puzzles and figuring out the implausible logic behind a series of weird cases. It's a good version of such a game, although it's clear that they haven't put enough work into making it a complete mobile experience. Not to say that LMJ isn't good, but it's for sure not exactly at the quality of a DS or 3DS game.
Inexistence is a platformer RPG that didn't do anything for me. I've found it too difficult and I've found that it didn't offer me enough customization or options in order to defeat the challenges in front of me. I feel like I've gave it its fair shot, but couldn't muster enjoyment out of it. On the positive side, I liked the graphics and style of the game.
Sonny was a game I had played on my browser ages ago; it was a turn-based RPG with a lot of depth, a good amount of skill effects and difficult challenges. When I saw it on the app store, I wondered if it was going to be the same as I once played. It's almost that, but not quite. Sonny on iOS is a cool RPG with enough customization and difficulty to keep you engaged. It does mostly one thing - fighting enemies - and it does it well. I didn't manage to get through it, but I've played enough to know that I liked it.
Super Star Path is an interesting arcade-like space shooter with a twist; Enemies you kill chain together with nearby same-colored enemies, and other enemies at the extremities of these chains get turned into indestructible crystallized versions of themselves. By defeating certain enemies on each level, you get power-ups and collectible to upgrade your ships and you constantly get gold to purchase new ones. At the end of each stage there are bosses that mix up the gameplay a bit by having you rapid-fire them down before they deplete your health. I loved Super Star Path enough to complete the game but I didn't think it was perfect.
Mini Metro is a puzzle masterpiece that puts you to the task of building metro lines between various stations in order to get passengers from station A to station B, which each station differentiated by its shape. Passengers at Triangle station might want to get to Square or Circle station, and they take automatically moving subway trains to get there. Over time, more and more stations pop up and you get various items to help you keep your stations from being overcrowded. If too many people stay at the same place for too long, you lose. There are plenty of levels to try your metro building skills on and I've really enjoyed it.
Gigachess is a small puzzle game where you need to defeat pawns with a team composed of rooks, towers and knights. there are three modes in this game and I have felt that all of them are lacking in some ways. I don't think that Gigachess is a bad game, it has neat concepts embedded in it. but overall I felt like I was done with the game more quickly than I thought I would. Some more depth could've been given to the endless mode while the more puzzle-based needed a bit of tweaking on the navigation side.
Deus Ex Go is the third game from Square-Enix using the 'Go' concept of turning another franchise into a smaller puzzle game with settings and elements from the original products. While Hitman Go had more of a board game aesthetic, Lara Croft Go started going in the direction of representing more of the Lara Croft universe and Deus Ex continues to go in that direction. I had fun with this game, although on my iPad 3, it was a bit laborious to play. I got to the end of the game and while I didn't 'master' every level, I felt it was a good balance of fairness and complexity.
Poly Bridge is a really nice bridge building simulator in theory. While it brings a great number of puzzles with increasingly complex constraints and challenges, backed up by leaderboards and money limits to have you surpass yourself, it failed flat for me in the lack of help I was given once I just struggled endlessly on the same level. Going overbudget didn't help, not caring about the state of my bridge didn't help. I was just stuck and there was no real help in-game for me, which soured my experience and made me stop.