Enemy Database is a GameJam game that I made for the ‘A Game By It’s Cover 2019’ jam where you had to use a cart from Famicase 2019 as your inspiration. I decided quickly on Enemy Database, a cart that gave me plenty of ideas to make a sci-fi themed first person shooter where you would recover enemies to a big database while taking part in a small story of sorts.

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AuthorJérémie Tessier

Gear Link Episode 3 is a GameJam game I’ve made for ‘PROCJAM’ 2018 where you had to do -something- that uses procedural generation. I had the idea for a long time to make a procedural deck building game where you would evolve your cards and they would get different abilities and you would fight monsters that evolved as well. My ideas were unfocused and spent a bunch of time designing mechanics that I ultimately scrapped.

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AuthorJérémie Tessier

100RTBD is a game I've started so long ago that I can't really remember what my goal was at the time, it was related to including a story in one of my games, and making a metroidvania. The core idea was that you would explore 10 grids of 10x10 rooms in order to level up, fight enemies, get items, solve puzzles and figure out the story behind the game through text terminals, hidden messages in enemy descriptions and cutscenes.

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AuthorJérémie Tessier

Legend of Loadaia is a 'GameJam' game based around the theme of interactive loading screens, mostly because of the old Namco patent expiring. I had the idea to make a game where you'd wish to stay in interactive loading screens as long as possible because after that you get to fight an impossibly though boss. You unlock minigames by spending crystals in a shop and you upgrade them - and your character, in various ways - up until the point where you can defeat that incredibly dangerous enemy.

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AuthorJérémie Tessier

My goal with Gun Runner was to create a First Person Shooter that was on-rails and also featured some of the specific tropes of the Endless Runner Genre (replaying levels over and over, improving attributes each time so you make it further along, difficulty ramping up as you progress). I've decided to make it so you spent money to be allowed to 'run' for one of four factions and you have a different loyalty level with each faction, allowing you to buy different levels of boosts.

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AuthorJérémie Tessier

My goal with GridDrill was to learn how to use basic Unity functions such as drawing things on-screen, using UI elements such as Buttons and ScrollViews and things like that. Everything in this game is very simple, there are no complex animations and the music was taken from existing games.

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AuthorJérémie Tessier