Crablocks is my entry for this year ‘A Game By its Cover’ jam where you take a cart from the Famicase 2020 exposition and make a game with it. I went with this cart because of the cute design and the gameplay ideas it gave me. I was going to make a multiplayer puzzle game (that can also be played alone) where you control a girl and her crab pal, both with different mechanics.
3011: An Office Space Odyssey is my sixth GameJam project where I programmed, did voice acting, level design and visual effects for a puzzle game about the Global Game Jam 2020’s theme: Repair.
The CYMK conspiracy is a GameJam game that I made for the 'A Game By Its Cover' 2018 jam where you had to use a cart image from Famicase 2018 and make a game based on that. Since I'm currently working on multiple other projects, I've decided to take one called CYMK: The Game, which sounded like it was a color-based puzzler. This inspired me to make a puzzle game where you would disarm bombs by picking the right color.
GEAR LINK is a GameJam game that I did for the 'A Game By It's Cover' jam, where you had to use the fake cart image from Famicade 2016 and make a game based on that. I've looked at the different images, and decided on this one.
3010 : An Office Space Odyssey is my first 'real' GameJam project where I went somewhere physically to only work on a game for two days straight. Furthermore, it was my first personal project where I worked with multiple people on a game, and it shows in the feature set and the scope we were able to attain in such a short time. I also had the chance to work with a 3D artist for the first time, leaving to them the task of producing art assets.
My goal with GridDrill was to learn how to use basic Unity functions such as drawing things on-screen, using UI elements such as Buttons and ScrollViews and things like that. Everything in this game is very simple, there are no complex animations and the music was taken from existing games.