Inexistence is a platformer RPG that didn't do anything for me. I've found it too difficult and I've found that it didn't offer me enough customization or options in order to defeat the challenges in front of me. I feel like I've gave it its fair shot, but couldn't muster enjoyment out of it.  On the positive side, I liked the graphics and style of the game.

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AuthorJérémie Tessier

There is an interesting nugget of an idea at the core of Puzzle Box, a game where you place colors on a grid to complete pixel-art like pictures, then complete platforming and other puzzle-like challenges on them to get coins and progress to more levels. All of its game modes could've been tweaked to make them more fun and new mechanics should've been added to make the game not feel stale. As-is, it's not a really good game, I was intrigued by its core concepts, but quickly lost interest.

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AuthorJérémie Tessier
Categories2/5, Puzzle

Asymmetric is a neat idea executed in a frustrating fashion. At its core, it's a simple puzzle game where you move two characters on separate fields. When you move one, the other does the opposite. This create puzzles that should be interesting in theory, but I've found it very frustrating in practice. You can fail non-stop and it can become irritating to plan ahead for each levels. Furthermore, the game even gives you the complete solution if you get too stuck, which I have used too many times. You can almost do it on every level. I didn't have a great time with Asymmetric.

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AuthorJérémie Tessier

Dex is a cyberpunk RPG adventure game with platforming elements that tries to combine lots of cool things but fails at integrating everything into a compelling package. Shoddy combat, frustrating hacking minigame that comprise a big chunk of this universe, weird storytelling set in an unpleasant setting didn't help me get into it enough to keep pushing past everything that frustrated me, so I gave up quite quickly.

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AuthorJérémie Tessier

TESO:TU is a poor MMORPG experience, while it could've worked as a single-player Elder Scrolls product, the attempt to make it catch on the MMO craze brought a bag of problems with it and its also the reason why I've played it for the strict minimum I could and probably won't play it ever again. Its core systems are confusing and poorly implemented, the game's balance is terrible and there is tedium every step of the way, while interesting stories are told in what seems like an afterthought, especially for a product in the specific genre of grinding, looting monsters and participating in multiplayer adventures.

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AuthorJérémie Tessier
CategoriesMMORPG, 2/5

Survive in space is a mess on many levels. It's core gameplay isn't too bad but gets hamstrung by weird decisions, it's side systems of progression and upgrades are confusing at best and the game has some UI and tone issues. It seemed neat at first glance, but after playing it for a while, I realized I wasn't having any fun with it and had to stop. I'm still looking in my quest for good arcade space shooters with RPG elements, but Reign of Bullets was much better.

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AuthorJérémie Tessier

Tap Smiths is just boring; It's a game where you make items by tapping alternatively left and right on your screen and then after a while your day is over and you go sell these items and make some money with which you buy upgrades for your hammer, anvil and other tools. Then you rinse and repeat, with no apparent changes in the things you are making, how much you are making, and how much money you get at the end. That's why I've found Tap Smiths boring, there's no challenge, no progression and no real goal.

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AuthorJérémie Tessier

I have not much to say about LOUD on Planet X, it wasn't a game I enjoyed at all, so I didn't play it more than what I felt was necessary to get a grasp on it. It is a music-based tower-defense game where you tap to the beat of the music to attack aliens, using special items and more powerful moves when appropriate. The main issue I had with it is that I disliked every single track of music they had, which is really bad for a music-based game. So that really soured me to the whole thing. I also was a bit confused about the timing of taps, sometimes it followed beats, sometimes I felt like I was just tapping willy-nilly, still hitting the mark. Maybe this game will be more suited to your musical tastes, but it sure wasn't to mine.

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AuthorJérémie Tessier

Crucible Mode is the first DLC for Grim Dawn, a game I have enjoyed very much. A battle arena for this ARPG where you could - according to all documentation I've seen on it - start with a fresh level one character? That sounded like a good idea! That being said, I was sorely bummed by it, even if I gave it the time to try and see if there was any enjoyment to get out of it. Sadly, there wasn't much. Bad design decisions made the core concept fall flat for me.

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AuthorJérémie Tessier
Categories2/5, Action RPG

I wrote a huge review and Chrome crashed as I hit save?! Thanks chrome.

Because of plenty of reasons, TCTD isn't a game I've enjoyed, don't buy it. These reasons include a boring story, boring gameplay, convoluted systems, too few interesting side activities, a huge world for no reason, forced multiplayer and forced online. That'll teach me not to save more often.

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AuthorJérémie Tessier

I can't say I enjoyed my time with SUPERHOT, which is a bummer since I really thought that the length of the game was indicative of how polished the end result would be and of how refined the gameplay was. I didn't find the time mechanic to be particularly interesting, nor the surrounding framing device, so there wasn't much in that game for me. It might be a bit reductionist, but I fear that SUPERHOT might be almost any shooter with a variable time scale.

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AuthorJérémie Tessier
CategoriesShooter, 2/5

Besides being a grab at people's desire for more Kingdom Hearts, KHXU isn't much in terms of a game. It's full of free to play mechanics that I dislike - mainly fusing stuff and getting random items in exchange for the premium currency - but I've gotta say that the kingdom hearts feel is there. With some retooling this could've been a 'real' game that I would've cared about as an entry in the KH franchise, but besides being a grab for fan attention, it's a bit disappointing.

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AuthorJérémie Tessier
CategoriesiOS, RPG, 2/5

I really didn't enjoy Downwell. After hearing many good things about it I've decided to give it a look, but a few hours in and I couldn't play it anymore. I recognize that it's a well-made thing, but I'm not enjoying it at all, and I think that to make it a fun game, a few things would've been required for this arcade experience to really shine.

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AuthorJérémie Tessier
Categories2/5, Arcade

Mucho Taco is a bad idle game on iOS that first might have been a cool cookie-clicker rip-off but instead does nothing new or interesting with the genre and eschews some of the things that I would expect in an idle game. With bad core controls, slow progression and random consumable items, it's not a game I'd recommend to anyone.

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AuthorJérémie Tessier
Categories2/5, iOS, Idle

Angry Birds 2 follows the pattern of many sequels to popular games by once well-meaning studios; Plants versus Zombies 2, the more recent Peggle games and all these iOS sequels of non-mobile games. It takes a cool core idea, adds free to play mechanics and other useless busywork and hopes to bank on some nostalgia here and there. There's also something a bit silly in calling a game "2" when you have made about 30 of them, but that's another story entirely. Angry Birds 2 gets a 2/5, because it's pretty bad.

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AuthorJérémie Tessier

Space Galaga International Edition is bogged down by weird controls and superfluous mechanics that overall just burden it with useless padding. The core game could be interesting - a galaga-like arcade shooter where you acquire new gear and upgrade it, with stats and pilots and a progression, but instead making you collect currency to buy and fuse stuff while you spend more time opening space chests and messing around menus trying to figure out what's useful and what's not. I thought I might have an okay time with this game, but in the end, I didn't.

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AuthorJérémie Tessier

Production values won't save your flawed product; That's the lesson Fallout Shelter keeps on teaching us. Okay, it might be making tons of money - the fallout name and setting will bring users in, for sure, even if they had never played one of these free to play timesink money grabbing schemes yet - and it might look and feel better than most of these shameless Skinner boxes, but I'll have nothing to do with it. This is farmville in a post-apocalyptic setting.

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AuthorJérémie Tessier

I vaguely remember playing Doodle God a while back; you would mix elements like earth and fire to create more and more elements. The concept worked because there is plenty you can make using your imagination and a few basic items and the 'goal' of the game to finding all possible combinations felt okay. Now with Doodle Tanks, you have to fumble around aimlessly with tank parts, engineers and other doodads, making matches that don't make sense, basically trial-and-error-ing the whole thing.

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AuthorJérémie Tessier

SkyForge did not grab my attention at all. It might have been a neat free MMO, but I really don't enjoy the combat system - and what else is there, really? You might be able to change jobs at-will and some of the systems might be neat but if I don't enjoy killing things, there is not much left for me to do.  

Posted
AuthorJérémie Tessier
CategoriesMMORPG, 2/5

Masters of the Masks is a confusing and convoluted free to play turn-based RPG where you spend stamina in order to fight guys, only to die on the fourth level because the balance is out of wack. To do so, you find materials to create masks and gear and you spin wheels and wait for a few minutes in order for crafting to complete - or you can always pay to make it faster. I didn't have much fun with it.

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AuthorJérémie Tessier
Categories2/5, iOS, RPG