Revolution Idle is a neat multi-layered idle game with the classic progression where you start with a few very basic systems that grow into more complex and interlinked progression mechanics, usually unlocking quality of life features, multipliers to make the numbers go bigger faster, and other neat one-off gimmicks that keep you wondering what the next thing will be. I had a good time with the game, but ultimately didn’t finish it, because progression slowed down to a crawl at some point and I wasn’t sure what was wrong with my strategy.

The basic mechanic of the game are revolutions (hence the title), you have colored circles that fill up, and when they’re filled you get some Score and their multiplier increases. You can use that score to make the circles fill faster, and the goal of this game is to reach ‘infinity’ when your score is high enough. Immediately, I was both perplexed and intrigued by the other two systems available; Time Flux, the game’s offline progress system that I still can’t explain properly how it works, why was there two different fluxes, why can you convert a % of one into another and why did that never work for me. And achievements, which give bonuses to your multiplier gain, but also one-off upgrades from time to time. The achievements were ordered fairly linearly to follow game progression.

Being a free title, this game has a premium currency (souls) that it gives along the way. There also is a “watch an ad, get a boost” thing in-game, but that’s not how things work on PC, so I’m surprised they left that in. After a while your revolutions get improved with “ascensions” where you reset your laps per second to get a bigger score bonus, “prestiges” where you reset your circles to get a multipler and exponent bonus, and then by “promotions” that improve various things, but reset your circles AND prestiges. I had a good time at that part of the game, trying to unlock achievements and just watching the numbers go up.

Once you reach Infinity, you get one infinity point and everything else resets, you can use these points to buy upgrades on a skill tree of sort. You also start unlocking automation systems where you can just setup the circles to be bought automatically, or even the prestiges or promotions, which felt like a nice quality of life feature after clicking away manually for a few hours although it was a bit finnicky. The next step is to break infinity, which requires you to complete ‘challenges’ which are usually completing Infinities with certain restrictions or debuffs. That also was pretty fun.

There is also a “generator” system that comes into play, which allows you to generate more score and generate more generators, a stardust system where you use infinity points to buy stars to buy upgrades to make the numbers go up. You unlock more automations and the game switches to making sure you generate as much Infinity Points as possible. At this point the game dropped some kind of block-based coding thing into my lap, but it felt extremely pointless so I didn’t interface with it.

Breaking infinity and getting into Eternity Points unlocked a bunch more systems, milestones (another layer of achievements that unlock more upgrades), pets that you can buy via different resources, another layer of challenges, lab upgrades that improve all the other numbers, another prestige system that resets everything for a bigger and bigger bonus (but requires you to attain a bigger score), and even more waiting beyond the treshold.

But after about 31 days of playing the game, I was kinda stuck at the eternity layer and things really slowed down, I tried a few things, but the numbers didn’t want to go higher. That was fine. I had a good time with Revolution Idle! It’s one of those games with a lot of numbers that all get bigger and bigger. You know if it’s your cup of tea already; and if it is, check this one out!

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AuthorJérémie Tessier
Categories4/5, Idle