I played a bunch of old-school RPGs back when I was younger; Baldur’s Gates, other D&D properties and a few of the Fallouts as well. I had never touched Planescape: Torment, so I was pretty intrigued to try Torment: Tides of Numenera, as I started the game I wondered which aspects of the genre it would reflect in this modern offering; I tried getting into T:ToN as much as I could, but ultimately just hit my weary brain against a wall of pre-established lore and way too many NPCs to chat with. I didn’t have a bad time, but I also didn’t feel like I was connecting with the game, I was always waiting to get to some point that might not even exist.
The Warlock Of Firetop Mountain is a game that reminds me of a choose-your-own-adventure book (and has the creative pedigree of such works, also has some Dungeons & Dragons baggage). You play an adventurer that goes into a vast dungeon to try and accomplish some personal objective while avoiding traps, fighting monsters and exploring the bowels of the mountain. I thought the core concept was neat, but the finer mechanics didn’t click at all for me. For a game that you need to replay multiple times, it quickly becomes a chore and the battle system feels random and unfair.
Else Heart.Break() is an adventure game where you... hack... stuff. I'm not sure. You play as a newcomer in a strange town, sent there on a job by a soda corporation, and you must... Do your job, I guess? If this intro couldn't convey it, I didn't get into the meat of EHB at all. After wandering for what seemed like hours in an interesting but aimless town, I managed to stumble into a very cool mechanic, then tried to see if I could get some manner of plot going on, without succeeding. I still think that the ideas in EHB are really cool and the style pretty nice, but I kinda wish it had been a puzzle game instead.
Westerado: Double Barreled is an interesting game with a lot of style and charm but frustrating mechanic implemented weirdly. I wish I could've gotten into it more, but after about three hours I was ready to throw in the towel. You play a cowboy whose ranch was burned down and your family was murdered as you go along the west, helping people by doing various quests, shooting your way around and figuring out who did the horrible deed. I didn't manage to complete it, but I suppose I couldn't let it frustrate me any longer.
Crashlands is a neat little game almost in the vein of something like Don't Starve combined with Minecraft or Terraria. It's not entirely a survival game, it's not entirely a crafting/decoration game, but it has elements of both and it pits you against a large world where you must accomplish missions, mine resources, craft better gear, rinse, repeat. It's a fun and interesting idea, but I'm not sure it works 100% well on iOS, both because of control issues, and also because when I have hours to spend doing nothing but tight loops of crafting and fighting, it's rarely on my iPad.
I had waited until Starbound officially came out to look at it - after all, I'm not a big fan of early access products and to have to restart because progress gets erased, things like that. The wait for this Terraria-meets-space game has been a bit long, but the final product is interesting. I can't say that I enjoy it as much as I did Terraria - and it is no secret that I saw pretty much everything in Starbound through this comparison. Maybe if I had infinite time and patience, I would've given more hours to Starbound, but as it is, I think I'm done with it.
I had barely played the original Metroid 2 on gameboy because, for some reason, the audio and graphics scared me when I was a kid, so this remake seemed like the perfect opportunity for me to see what's up with this game. While it's an interesting project, there are some choices that I didn't enjoy, and in general I can't say that I've been hooked by AM2R. Some stuff in it feel like it would never be in a 'real' metroid game, and some stuff was just plain too frustrating.
I had never played a Fable game before and this looked like a good thing to try. I had heard much about these games, how they were ambitious in some ways and failed in others, and while I didn't know what I was getting into, I thought it would be some kind of third person action RPG with farting. It was more or less that, but the action RPG part didn't feel great and I also didn't feel much involved in the farting aspect of the game. I know this game is also quite old, but there's not much I can do about it, playing it only now.
Hack'n'Slash is a really strange mix - on the surface, it might look like a zelda game - with bombs, boomerangs and hearts - but it's actually a programming puzzle game where the hacking refers to actually modifying the source code - programmed in LUA - of the game. At first you can only edit the public values of game objects - like if a door is open or closed - but as the game goes, you get many powers which allow you to completely crash the world if you so desire. The hacking aspect of the game is amazing, the moving around and slashing, not as much.
I'm not a big adventure game guy, but I love Borderlands, so I just had to try Tales From The Borderlands for myself. The potential for great story telling in that universe is there - with its numerous factions, humor and weird sci-fi tropes - and I had some fun with The Walking Dead. I'm quite happy to have tried TFTB, it's a great adventure game mixed with plenty of Borderlands nods and lore and although the gameplay is a bit on the simple side, I wouldn't ask for more in a game that's all about characters and situations and how you react to them.