Area 777 is a slot machine 'rpg' where you fight aliens by spinning reels to match symbols and attack them. You're also trying to get more cash to continue playing and to get experience to level up and unlock new type of reels, new machines and new power-ups. I didn't have a terrible time with the game but the huge full-screen ads that popped out all the time, combined with unrefined RPG mechanics and the unpredictability of chance games made me uninstall it after I had seen one too many advertisement for some product I didn't care at all about.

Posted
AuthorJérémie Tessier
CategoriesiOS, RPG, 3/5

Although for me, gameplay is king and systems will trump over the story and graphics of a game, LISA is a case that reminds me how I play games to escape reality and its brutal problems. I'm not a big fan of games that relate the sorrows and tribulations of people in our modern society - or in a realistic past. Games that deal with heavier subjects are things that I don't tend to consume, no matter what genre they belong in. LISA was no exception, presented as an earthbound-inspired RPG with a ton of party members and systems like using russian roulette to power-up your character, I didn't get very far in it and didn't enjoy my time with the game overall.

Posted
AuthorJérémie Tessier
Categories2/5, RPG

Hero Emblems is one of the best iOS games I've played in a long time. There are no IAPs and the game feels like a complete package with tons of content to go through, fun core mechanics and enough challenge and character customization to not feel bored of it. You play a party of four characters - mage, healer, paladin and fighter - and you match emblems to attack, defend or heal yourself. It's a classic formula turned into an amazing little game.

Posted
AuthorJérémie Tessier

I'm not too sure if it's accurate to say that WoW is videogame crack, or maybe the analogy would be better made with junk food, it's cheap, filling, tastes okay, but after a while you get bored of it. I'm not saying that WoW is empty calories - and even if it were, I'm not saying that's a bad thing - and since I've spent 60 days playing it three hours+ per day I can't say that it's devoid of interest, but WoW is a treadmill that I feel broke down for me in the recent expansions. It's also a bit too dense in some ways - maybe ways that only affect me - but here, let me tell you the story of my characters.

Posted
AuthorJérémie Tessier
Categories4/5, MMORPG

Combo Quest is the first paragraph in a design document for another game; CQ is the core mechanic that should be embedded into something much bigger than it is, while actually being all there is. CQ could have been a pretty neat RPG for touch devices, but it's barely a tech demo with some inappropriate in-app purchases. I didn't enjoy my time with Combo Quest for various reasons.

Posted
AuthorJérémie Tessier
Categories2/5, iOS, RPG

Much like the iOS game I've reviewed a while back - and much like Cookie Clicker and Anti-Idle in a sense - Clicker Heroes is an Idle game where you mostly click a few times and then let the game run for a while before clicking a few other times and waiting. Most of these games have some kind of progression where at some point you reset your game in order to get bonuses for the next run that will allow you to go even farther. There are not real goals in such games, but they're nice time wasters - and are much more appropriate on PC than on mobile devices. Clicker Heroes is pretty neat, although since games like this live and die by how frequently they're updated, I can't say that it has my attention as much as it once did.

Posted
AuthorJérémie Tessier
Categories3/5, Casual

Shadowmatic is a neat concept - you rotate objects in order to cast specific shadows that aren't obvious at first but should become more apparent as you move stuff around. To increase the difficulty after a while, the game throws multiple pieces and now you have to move them relative to each other as well. In practice I find that fumbling around rotating pieces of weird shapes in order to arrive at an unknown goal is quite frustrating and the hint system should be more straightforward.

Posted
AuthorJérémie Tessier

Fearless Fantasy is a neat concept - a turn-based RPG with some novel way to attack/defend, but poor execution, low amount of content and weird mechanics quickly turned me off from the game. It's not that the ideas are bad, but they're poorly explained, alongside the relatively low potential for character customization - something that I always look for in role playing games.

Posted
AuthorJérémie Tessier
Categories3/5, RPG

I don't have any bad thing to say about Evolve:Hunter Quest. I feel it's the right kind of free to play match three game with sufficiently deep gameplay systems, enough variety to make the player want to continue playing and most importantly, no energy system. This might sound silly, but if this game had an energy system (where attempting maps was throttled by such) the experience would have been completely different. As it is, it feels fair and balanced and losing a level isn't a terrible thing - because you would've lost energy for no gain - and I have no real opinion on it's tie-in with the Evolve shooter on PC. Besides setting, it doesn't provide much to this game.

Posted
AuthorJérémie Tessier

Space Run is a tower defense game where enemies go to you as you're flying a spaceship trying to deliver thing under time constraints. It's a fun game where the tower defense gameplay loop of having a list of things you can build allows you to complete maps not perfectly, but well enough to buy better things later on in order to go back and finish stuff you couldn't do before. It's also very interesting with the way it deals in tower construction and enemy waves.

Posted
AuthorJérémie Tessier

Puzzle Forge 2 is a pretty neat little puzzle game where the goal is to make gear for customers going to your forge. To do so, you place rocks on a grid and then you place molds next to two rocks to craft parts that you need to combine to create weapons, armors and more. Combining rocks makes better materials and the game adds a bit of complexity with gems (and the combining thereof) and magic that you use to power-up the gear you're making. You lose the game when you can't complete customer requests too many times or when the board fills up - the latter happens more often than the former.

Posted
AuthorJérémie Tessier

Volgarr the Viking reminds me of Ghouls And Ghosts, it reminds me of old platforming games with brutal difficulty, few options for the player and very precise mechanics. I'm giving it a 3/5 mainly because it's not for me; It's too difficult and the lack of difficulty options - that might have diluted the game's core essence - made it impossible for me to get anywhere past the second 'stage' of the game. It's well made and I'm certain there is an audience that wants exactly that kind of game, but that audience isn't me.

Posted
AuthorJérémie Tessier
Categories3/5, Platformer

I'm not trying to be hyperbolic here, but SimCity BuildIt is literal garbage, it takes a thing you like, crushes it under the overwhelming machine that free to play casual microtransaction money-stealing barely-games time-wasting represents in today's gaming world and then tries to make you believe that it's a video game where you can do things and that it's worth your time. Preying on nostalgia and presenting production values that at least look like a decent game but otherwise a terrible tragedy for this week.

Posted
AuthorJérémie Tessier

I really wish I could give CoE 5/5, it's one of the most interesting and most inspired RPG I've played in ages. It's inspired by Earthbound, for one, but also features deep gameplay mechanics both in battles and outside of them while pushing the player to collect more party members in a colorful world with tons of stuff to do. That being said, in its current state, 4 is the best I can give it, mostly because of technical issues but also because of some design choices that I didn't enjoy.

Posted
AuthorJérémie Tessier
Categories4/5, RPG

Where's my Water! is a physics based puzzle game where you have to move water from one point to a drain connected to the shower of an alligator. It's a fun little game that progressively adds new mechanics and concepts and piles on replayability by having you collect things and fill ducks with water as well. I had a good time with it and I suppose it could be considered as a classic of sorts, resembling in spots with many other puzzle games.

Posted
AuthorJérémie Tessier

Super Time Force Ultra could have been amazing instead of just great if it knew what it wanted to be and focused on one aspect of the game. As it is, it's kind of a mess to play, quite bad with the keyboard and only made a little bit better by the use of a controller - something I try to do as little as possible with PC games - and while there are a few design decisions here and there that I find just weird, I had a great time with it and I think it's a charming game most people should try.

Posted
AuthorJérémie Tessier

Metal Slug Defense is not entirely hot garbage, but there is better to be found in the realm of defense games where you get resources constantly and build units to push towards an enemy base that you destroy. Two things that annoyed me right up top? Full-screen ads on the mission select screen and full-screen ads right after you've completed a mission. No matter how fun or charming a game can be, having a video ad for some other game block your device is awful.

Posted
AuthorJérémie Tessier

Escape Goat 2 is a delightful puzzle platformer where you play a goat for some reason, and you complete various puzzle rooms with different themes and mechanics in a few themed worlds. To do so, you have headbutt attacks, a double jump and a little mouse companion that you can use to do tricks. I've enjoyed my time with the game although I've found the controls a bit hard to get around, especially in the later puzzles when you're required to do many things in quick succession in order to succeed.

Posted
AuthorJérémie Tessier

Click Titans is almost a direct clone of Clicker Heroes, a web game where you buy heroes to kill enemies to make money to buy more heroes to kill more enemies to reset your game with more money in the next one (in order to kill more enemies). I like Clicker Heroes, but CT is just a way worse version. Mired with pop-ups for ads and opportunities to watch videos or pay in exchange for quicker game progression. Since the only point of "idle" game is the progression, it's a bit silly to expect people to pay for it. 

Posted
AuthorJérémie Tessier

Words for Evil is a game where you make words out of tiles to attack enemies and use abilities. My experience with it was quite poor as the controls didn't work properly and some of the core ideas don't work really well for me. Besides that, the character system and the items you can get, the skill and their upgrades and the mechanics the game tosses here and there to help you try and beat it are a good effort and I had some fun with WoE.

Posted
AuthorJérémie Tessier