Fearless Fantasy is a neat concept - a turn-based RPG with some novel way to attack/defend, but poor execution, low amount of content and weird mechanics quickly turned me off from the game. It's not that the ideas are bad, but they're poorly explained, alongside the relatively low potential for character customization - something that I always look for in role playing games.

The way you do most attacks - and you block the enemies - is by moving your mouse through arrows on screen. Sometimes the arrows move, sometimes they form straight lines, sometimes they are curved and sometimes they appear at set patterns. All moves and all enemies have the same patterns so you can learn them through repetition, in theory. In practice, I understand that you have to move the mouse through the arrows, but the game doesn't explain well how it grades your attack - from miss to flawless - I feel like doing the same thing gave me different results. Do I need to move the mouse fast? At the center of the arrows? Do I have to do the whole line in a swift motion or do other factors matter much? As such, it turned most attacks into frustrating mini-games where I wasn't sure why I didn't succeed.

The game is all combat - and a few cutscenes that I skipped - and the enemies have a quite large repertoire of passive abilities, from getting stronger each turn to not being able to be the only enemy left, and each battle is a puzzle in a way, because enemies are weak to one or another thing and they have a optimal order in which to defeat them. As for your party, you have three characters with 6 weapon choices each, about 20 pieces of misc gear - with 15 of them that are basically stat boosts - and five skills per character, not really any space to create a party to your liking since you'll finish with all skills maxed and one of the more interesting gear pieces that do something more than +2 into strength. There is also a weird move called 'troll' which is basically a taunt but with a dumb song, okay.

There are three star difficulties per level and getting all the stars can be something to make you redo stages over and over - although you don't get anything from getting the stars, except bragging rights, maybe - and your whole endeavor is timed - as the battle system works in quasi real time - so you can try to speedrun the game, if you want. But again, there doesn't seem to be a point in doing so. The difficulties impact how quickly the arrows disappear - if they do at all - and seems a bit superfluous if you just want to see the content.

To conclude, I didn't have a great time with FF even though I thought I would like it a bit more. Maybe if there were more skills and items, more characters to choose from and maybe if the battle system was clearly explained, maybe then I would've had a better time with it.

AuthorJérémie Tessier
Categories3/5, RPG