Framed as really solid gameplay, but that's pretty much it, which is a bit problematic because it felt original and I had a good time playing it, but I was just puzzled as to the lack of meat around the bone, albeit how solid the bone really was. You play the game by moving frames of a comic around and it influences the actions that take place. I have to say that the silhouettes of characters work well until they add eyes to them - they just look weird - and the jazzy music fits the tone of the game quite well. It's got charm.

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AuthorJérémie Tessier

Super Glyph Quest is one of the best iOS games I've played in a long time, it's not perfect, but it's simply a game. It's not a marketplace, it's not an opportunity, it's not a best deal, it's a game. You match glyphs on a grid to cast spells on your enemies, you get experience, materials and items to allow yourself to survive tougher challenges. Rinse and repeat for a good chunk of time. With glyphs to mix and match to create various spells and a bunch of enemies, it's a really cool little game.

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AuthorJérémie Tessier

The Bot Squad is half a puzzle game, half a black hole for your money, it's gameplay mechanics well thought in order to minimize your enjoyment of the game if you're not ready to annoy someone on facebook or to give them cash. It's something that looks like a puzzle game but quickly turns into something else, a primordial paste of energy timers, premium currencies, best values and robots.

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AuthorJérémie Tessier

This is a match-three game where you have to spend money in order to get anywhere. A few good ideas here and there, but I grow bored of these things. It's also very frustrating in the maps where you can't do anything and the only way to save yourself is to spend some money on items to break tiles or resurrect your troops. 

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AuthorJérémie Tessier

LLTQ is a choose-your-own-adventure kind of game. It's framed as a princess simulator - where you play a 14 year old kid that is going to become queen after a year passes - and each week you make a few choices to raise certain stats, manage your mood and try to evade dangers that could result in a game over - there are few second chances in this game - but it does certain things right in a way that makes it fun instead of frustrating.

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AuthorJérémie Tessier
Categories4/5, Puzzle

Skullduggery is a fast-paced puzzle game using the advantages of iOS games to help itself rather than work against it. You play it by stretching the brain of a skull in order to propel it around. Think how you stretch the catapult in angry birds, but with more squishy flesh instead. You do so to collect money and defeat enemies, navigate labyrinths while a wall moves to crush you and collect power-ups in order to defeat bosses and get all the objectives in a level.

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AuthorJérémie Tessier

Puzzle Bandits, simply put, is a Puzzle&Dragons clone. You match things to make combos and then you attack your enemies or heal and after a fixed number of turns, your enemies attack you. You can fuse heroes together to raise their levels, you can buy random heroes for real money and they are really strong. While P&D had me going for at least an hour before I stopped, PB didnt last more than ten minutes because of some extreme difficulty

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AuthorJérémie Tessier

Rules! is a good representation of what the best iOS games are; clearly made for the medium, simple core mechanics and controls that fit perfectly with the platform and no extra charges for dubious artificial gameplay boosts. Of course, the quick, almost minigame genre isn't the only thing you can do on iOS devices, but Rules! pulls it off quite well and is an interesting little game.

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AuthorJérémie Tessier

It's very hard to find a flaw in The Swapper because what it does, it does very well. It does very little, in some sense, but as a puzzle-platformer, I loved it. It felt like one of those games where you could add enemies and a health bar and you would have a full-on metroidvania but instead you have nice puzzles playing around with creating clones and warping to them with an interesting story and simple controls.

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AuthorJérémie Tessier

Dwarven Den is barely a puzzle game; while the earlier levels might seem clever and lure players in with a slow difficulty curve, the game becomes quite difficult past a certain point which left me wondering about what 'puzzles' are when maps are randomly generated, resources are scarce and of course, sold for real money.

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AuthorJérémie Tessier

BattleBlock Theater is a platforming game where you need to collect gems in order to complete sets of level with an ever increasing amount of mechanics stacking on top of each other. This game is pretty quirky with the way it tells a story and it's also in general pretty good, although I've found that it wasn't focused enough in the platformer way or the puzzle way for my tastes.

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AuthorJérémie Tessier

Paperma is an okay little puzzle game where you fold paper around in order to fill a certain area of the screen with it. You have a limited number of moves to do so and a percentage score that tells you how much of the area you've filled - and how much of the outside area isn't filled. If you get stuck, you can buy hints that reveal the next move you should do. It's one of these calm puzzle games where you can solve a bunch of time while taking your time.

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AuthorJérémie Tessier

I've been very disappointed by MagRunner: Dark Pulse, the stuff I read about the game made it seemed like it was going to be much like portal and then at some point become scary/creepy/gory in some way shape or form, or involve monsters of some sort. After playing it for a few hours and being stuck at some puzzle at the beginning, I decided that I wasn't ready for what was to follow and didn't enjoy my time at all.

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AuthorJérémie Tessier

Tales of the Adventure Company is a game where you have to go through floors of grid dungeons in order to fight a boss, along the way you defeat random enemies with various powers and weaknesses, collect new party members and find potions to boost them. I had a good time with this game, although there are a few bugs here and there like keys appearing out of nowhere and interface layers piling up on top of each other for no reason.

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AuthorJérémie Tessier

Bicolor is a fun little puzzle game with very little issues. Then again, the gameplay is also pretty straightforward, you have to fill the screen with one color by moving tiles around. They have a number on them, and that’s the number of squares you have to move them before they disapear.

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AuthorJérémie Tessier

Lego Marvel Super Heroes isn’t very good. The last lego game I’ve played was the first Star Wars one and that was a while ago. While I think this game has some charm with its characters and references and while I think somee of the core gameplay is quite solid, there was too much of a confusing mess when I tried playing this one and I stopped pretty quickly to go spend my time somewhere else.

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AuthorJérémie Tessier

Knights of Puzzelot is a haunted game, haunted by the specter or free to play mechanics and tactics to get your money. The core game is quite good, but that’s even more of a bummer when almost every step of the way, I’m left wondering if something is difficult because they want me to pay, or if it’s just annoying for the sake of convincing me to pay, or wondering if the next level is going to be the one where I have to grind or pay to get past.

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AuthorJérémie Tessier

There is a brutal simplicity in Hitman Go, one that flows from it’s very clean design and the refined list of actions players can take, one that stems from well-designed puzzles that eschews randomness in favor of careful logic and planning. That simplicity was a two-edged sword, but I had a fantastic time with Hitman Go

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AuthorJérémie Tessier

Games where you match blocks are not that rare, but I love those with RPG elements and clever mechanics here and there. 10000000(000?) was a good example of such a game, but Block Legend is less so. I found that a few mechanics were superfluous or not well thought out and the progression was almost doing more harm than good.

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AuthorJérémie Tessier