Guns in 100RTBD are you main weapon, they are the way you attack most of the time, and they all are kind of terrible in their way. The normal gun is the better one, followed maybe by the flamethrower with its very short range or the ice gun with its unpredictable bounciness. When I added the toxic gun, I had in mind a thing that would shoot upwards and then the projectile would fall back down. After playing with it for a while, I realized that the range was less than the flamethrower and that its upward trajectory meant that it would probably hit the ceiling 80% of the time.
Now the toxic gun fires blobs in a straight line, after a while they explode into a smaller number of blobs, which explodes into a smaller number of blobs, until they just disappear. It means that I have to tweak it's damage value because right now it hits a big chunk of the screen. But at least it's an upgrade on your previous guns, and not another useless thing!
Time spent on the project so far: 399 hours
Currently working on: Upgrading the toxic gun