Some rooms are more problematic than others since they have wide gaps where the player can fall in, and die. According to my - now standard - way rooms work, it would instead teleport the player to another room. I have to find a way to fix that before I can release the 2nd playable version. I was thinking something like death pits everywhere.
I was also thinking of releasing a commented playthrough for the people who want to see 100RTBD without playing through alpha versions, maybe that would work? At least people could see everything there is right now in my game!
Currently working on: Refactoring the whole thing
Time spent on the project so far: 364 hours