Thanks to my third player ever (!!!) I've fixed a few bugs and tweaked a few systems, here and the small patch notes if you care!
- Brigadier B's movements should be a bit better
- Changed the way exiting a room from the top exit works, now instead of applying your current velocity to the movement, you'll always use a fixed velocity and move (hopefully) out into the next map without falling back in.
- Fixed issue where starting a challenge would make you fail it instantaneously.
I wish more people played what I had so far, but that's how it is, isn't it!
Time spent on the project so far: 397 hours
Currently working on: Correcting bugs