"Puzzles" is something that appears in various places all over my design documents. I'm not sure what kind of puzzles I had in mind when I wrote it, but a metroidvania game doesn't lend itself too well with text input boxes to answer questions and complicated quiz processes. This also limits the range of puzzles I can make, because just asking logic questions and things like that would not fit with the world either. So far most of my puzzles are simple memory tests and are trial-and-error based. You also can retry them as many times as needed, so I don't think they're too bad.
Time spent on the project so far: 379 hours
Currently working on: Moving on with the story