I've finally got back to where I was in the game's design, and boy was it tough. I figured out that my bosses had much more hit points and damage than they should, so I tweaked that. I also fixed a few bugs where items and gear would get duplicated for no reason. While I was frustratingly failing to kill Defender D, I briefly wondered about counting the number of times the player died, and after a certain number I could give them an item that increases the life you get when you resurrect to 50% instead of 25. 

Maybe after another number of deaths I could give another one to heal you fully. 100RTBD is of course a game of some skill - you can't just 'facetank' everything and come out fine, and healing items are as of right now, in short supply - so I don't want players to just die in every room in order to heal themselves. On the other hand, it would be quite a shame to lose people to difficult fights. 

Only nine updates to go! I'll really try to send it out there so more people see it and give me feedback, I think?

Currently working on: Testing the whole game

Time spent on the project so far: 355 hours

Posted
AuthorJérémie Tessier