Now that I'm 'done' testing the game, I'm just continuing along with more rooms and more design decisions. Things like, does it make sense for this room to be full of megabits? I mean, megabits charge at the player in a straight line, gaining speed while doing so, and the room does not have many places where you can go in a straight line without bumping into something! So let's take megabots instead, these immobile menaces are much more of a threat. Especially with the acid drip all enemies in Sector-4 have!
I couldn't know what the layout of the room would have been when I was writing the design doc, so changes like that are pretty common. They're not too big of a deal, as long as I add the megabits somewhere else, since I want all enemies to be at least represented in one or more spots - you get a limited number of experience points for each enemy types so you really need to hunt them all!
Currently working on: Continuing the story
Time spent on the project so far: 357 hours
Screenshot after the jump: Acid acid, more acid!