There is no cool tech in 100RTBD. I've tried looking for things to add that would be neat and would make the game stand out from the stream of awesome stuff that the internet will tirelessly produce forever, stuff that I can't frankly compete with. The initial idea I had of the game would've been all pixelated and the enemies would have looked much more cooler, the gameplay is more or less what I thought during the design process, but I do have to make concessions in the interest of time and my drive to work on this.

I give one or two hours per day to a game that might take me another year or so to complete, and I fear that by looking like a prototype for a real game - or by looking like a project made by college student - no one is going to care. At least I'm making my own vast metroidvania with plenty of systems to go around, but I also wish it had a hook, something anyone could look at in a screenshot and go "that's kinda neat".

Maybe I'll spend some more time looking for that hook, or maybe I'll just console myself in the realization of what I want to make without comparing it to what others are doing.

Currently working on: Continuing the story

Time spent on the project so far: 359 hours

Posted
AuthorJérémie Tessier