Genre: Adventure

  • Project started on: July 5th 2018

  • Project ended on: January 4th 2019

  • Approximate time spent on project: 120 hours

Talk || Take is my attempt at a Zelda (NES) clone with a twist; Instead of you being able to get all the items you need from the NPCs, you have to do some work and interact with them before they’ll give you what you want. If you don’t want to do that, you can always just steal the items as well and who knows where that might lead you? For instance, the blacksmith has a powerful-looking sword, but he needs it to protect himself, he’ll lend you his pickaxe so you can go and mine some ore around the world. You could do that, or you could just take the sword and have a fairly good weapon early in the game!

Ultimately, your goal is to enter Castle Blackmoor and defeat its evil commander. To do that, you’ll need six seals from various dungeons around the world. How you approach the dungeons is also left to you. Do you defeat all optional bosses to get different rewards or do you just take the stuff and leave?


About the game

  • ITEMS!

    • Six different weapons! Some can’t be obtained in the same playthrough!

    • A map! You will get some info from it! Maybe you’ll even be able to warp around?

    • Four different bows, all for sale at low low prices!

    • A lamp to light these creepy dark spots.

    • A few shields if you enjoy a chance to take no damage from hits.

    • Bombs; They’re not necessary but they can be useful!

    • Three different bracelets that can be won at a luck game! You’ll need those to walk over water…

    • Magic staves! The best way to heal, blast your enemies and… stop time?!?


    • The Swamp Hole

    • The Bandit Camp

    • Chaos Island

    • The Oaksoul Graveyard

    • The Magic Grove

    • The Ancient Battlefield

    • Castle Blackmoor

  • At least THREE endings!

AuthorJérémie Tessier