Talk || Take is my attempt at a Zelda (NES) clone with a twist; Instead of you being able to get all the items you need from the NPCs, you have to do some work and interact with them before they’ll give you what you want. If you don’t want to do that, you can always just steal the items as well and who knows where that might lead you? For instance, the blacksmith has a powerful-looking sword, but he needs it to protect himself, he’ll lend you his pickaxe so you can go and mine some ore around the world. You could do that, or you could just take the sword and have a fairly good weapon early in the game!
Transmission From Planet X is my third team GameJam project where I slept very little in order to work with everything I had on a single game for two days. Much like last year, my team was already formed with coworkers and friends, and things went pretty smoothly. Even if tensions rose a little at the end of the project, it was an extremely positive experience and I'm still floored by how much a game can take shape just because you have two great artists working on it alongside programmers
Home Frequency is my second 'real' GameJam project where I went somewhere to physically work on a game for two days straight. This time, our team was already pre-made, composed mainly of coworkers from my day job. The feeling of not having to generate assets myself was as amazing as it was on my first game jam, since artists can truly bring the best out of a project really quickly, and we were pretty lucky with the direction we took as well.