Monster Train is the platonic ideal of the deck building roguelike. Everything is in here; you have a starting deck of creature and spell cards that you use to fight as you make choices in the various branching paths of the map until you reach the boss at the end, all the while adding, removing and improving your cards with a wide array of modifiers and effects. Then, no matter if you won or lost, you gain some progression to unlock different factions, more cards, and more challenges for your next run. I had a good time with Monster Train, but much like my experiences with most roguelikes, once I had a run that went really well and got to the end, I was satisfied, but that’s entirely a “me” thing!

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AuthorJérémie Tessier