After creating the State-8 Arena and the prizes you get, I'm now working towards the 80th infopack. To get the 79th one, you need to activate a computer that also starts the 'Power Of Three' program, a special defensive measure to protect Plan-X. A consequence of this is a boss rush, six new bosses will be fought in a row in order to get there. I think that's going to take me quite a while to create, but then I'll be 80% done with the core game!

Currently working on: Continuing the story

Time spent on the project so far: 731 hours

Posted
AuthorJérémie Tessier

A bunch more rooms, challenges and items were created! Now you have a gun part that allows all of your guns to deal healing damage, that's useful for state-8, but not so much for the rest of the world. I've created rooms with custom gameplay systems that I probably won't re-use, so that's a bit of time spent there, but overall I'm just continuing with the infopack collecting and the main storyline is still going on!

Currently working on: Continuing the story

Time spent on the project so far: 730 hours

Screenshot: Rooms created this weekend.

Posted
AuthorJérémie Tessier

I've created three more rooms today, but what I've mostly done is tuned the Energy Blast and Airstrike skills so that they behave a bit better. The airstrike skill was kinda useless as-is, so I modified it a bit to make it more efficient. I'm at 77 infopacks at the moment, so only three percents away from moving on to the almost-final world of the game!

Currently working on: Continuing the story

Time spent on the project so far: 728 hours

Posted
AuthorJérémie Tessier

Still working on the infopack collection in State-8! There's only one enemy type to create and they'll all be in the game, and I'm about at 77% done now! Things are going quite smoothly, but of course since I'm gaining experience all the time I can't help but rage at some bad decisions my past self has made ;)

This happens to the best of us!

Currently working on: Continuing the story

Time spent on the project so far: 727 hours

Posted
AuthorJérémie Tessier

A bunch more rooms, challenges and items were done this weekend! The overall core path of the game was also continued by a few percents and I feel like I'll get to the 80% range this week. State-8 is a bit weird because most stuff works in reverse, so machines that usually destroyed rocks now create them, sometimes the map is upside down, etc. I wonder how many more weird things I can work in the ton of remaining rooms!

Currently working on: Continuing the story

Time spent on the project so far: 724 hours

Screenshot: Rocks gone wild

Posted
AuthorJérémie Tessier

Finally! 50% of the rooms are done, and in a somewhat related statistic, 50% of the game is done! Today I've created a new challenge, new gear and a new enemy. Only two enemies left and the basic foes you'll encounter through the game will all be there!

Currently working on: Continuing the story

Time spent on the project so far: 720 hours

Screenshot: 500 rooms done!

Posted
AuthorJérémie Tessier

Puzzle design is pretty tough. Especially in 100RTBD where puzzles aren't really the core of the game, but only a side activity you have to engage in from time to time. In a game where puzzles are key, you need to make sure they're really solid, for this one tho, they just have to be okay. 'Maze'-type puzzles are also their own thing. After iterating for a while over this one, I think it's okay, albeit a bit difficult. It's more of a platforming challenge than a puzzle because of the randomness, maybe I should fix that!

I've also changed the State-7 light beams so they're not solid anymore, that was just too weird.

Currently working on: Continuing the story

Time spent on the project so far: 719 hours

Screenshot: Puzzle design

Posted
AuthorJérémie Tessier

A bunch more rooms were created this weekend and today, mainly in State-7 and State-8. The overall game is 50% done and the main story line is about 73% complete. If we extrapolate - we shouldn't - from these numbers, it'll take me another 700 hours to finish the game and 150 more to finish the main story. Let's try to make these numbers lie!

Currently working on: Continuing the story

Time spent on the project so far: 718 hours

Posted
AuthorJérémie Tessier

The heal gun is now in the game! This weapon fires expanding waves of healing energy that will heal any enemy you shoot - except monsters of the Inver family, which can't be damaged otherwise. I'll probably add some piece of gear or another that'll allow skills to damage Inver enemies as well, but for now I'll continue on the map. I might go back to previous room to complete challenges that I couldn't beat - since I didn't have the heal gun.

I'm also thinking about reworking the save system just to use unity's serialization and XML features instead of making a weird proprietary format.

Currently working on: The heal gun

Time spent on the project so far: 714 hours

Posted
AuthorJérémie Tessier

The heal gun should be done tomorrow, I hadn't had the time today, instead I've made a few more rooms. State-8 is all about things being weird, like the character falling forever, the camera being upside down, things like that, so I'll make a few silly things here and there. I'm wondering if I should block the player from progressing without the heal gun - like by putting an unskippable boss on the way - or if I should let them trudge along? It would be technically possible to get some kind of other thing that lets them damage enemies, so I'm not too sure.

Currently working on: Advancing the story

Time spent on the project so far: 713 hours

Posted
AuthorJérémie Tessier

A lot was done in the long weekend, about 2% worth of new rooms, a few new mechanics and a new ending! The game is currently in State-8, Inver, where enemies are healed when you damage them. The player doesn't start with a way to heal enemies - in order to kill them - so it's a bit of a mess at first trying to figure out how to do that. There's going to be a healing gun and some gun parts that allow normal guns to heal enemies along the way! In fact, I think the healing gun will be created tomorrow.

Currently working on: Advancing the story

Time spent on the project so far: 712 hours

Screenshot after the jump: All the new maps created

Posted
AuthorJérémie Tessier

Three new rooms were created today, 0.3% of the whole game, even! There's nothing super interesting about this, but I'm progressing towards State-8 and in terms of core game completion, that counts for something!

Currently working on: Advancing the story

Time spent on the project so far: 704 hours

Posted
AuthorJérémie Tessier

Four hundred hours later...

I think the game is going in a good direction, quite a shame that it'll be released without fanfare at some point in the future, but I'm happy with the mechanics and how it plays. I've modified the light gun a bit because it wasn't fun enough to use and I've started working against unity 5.3 on some UI/code things, but things are progressing! I've created two new rooms day as well.

Currently working on: Advancing the story

Time spent on the project so far: 703 hours

Screenshot after the jump: Lasers!

Posted
AuthorJérémie Tessier

Still testing the game and fixing a few bugs here and there! There was a specific sequence that I didn't enjoy too much because there was some light backtracking to do, and a few bosses will need to be tweaked, but I still think that 100RTBD is a great metroidvania experience in its own right. There's also about 5 hours of content available right now, which is a 140:1 ratio of time spent working on the game:length of the game. I hope to be done with this playtesting session before next week.


Time spent on the project so far: 701 hours

 

Posted
AuthorJérémie Tessier

Still testing the game! It's pretty fun to replay it after such a long pause not touching it. The sense of exploration and discovery is real, there's some challenge here and there and it still works well. Hope I manage to get where I was tomorrow or the day after!

Currently working on: Testing the game

Time spent on the project so far: 699 hours

Posted
AuthorJérémie Tessier

Back on the project! I removed all the dumb image effects I had added previously, 100RTBD doesn't need that kind of stuff, it's all in the gameplay and systems - I still wish I could get all the sprites and music done by someone who knows what they're doing, but oh well.

What I'm doing right now: Replaying the whole thing! Sadly, when I moved computers I didn't backup the save file, it's not a big deal since I need to fix small bugs and look at where the game is in its entirety, but it might take a while.

Time spent on the project so far: 697 hours

Posted
AuthorJérémie Tessier

The last stretch! I'm testing the whole game, beating each level one after the other and making sure that there are no huge bugs blocking the player from moving forward. I still need to create ending 2 and 3, but that shouldn't take that much time, it's playing the game that's time consuming! It's a fun game, it has flaws, but it's still fun.

Time spent on the project so far: 124 hours

Posted
AuthorJérémie Tessier

Finally done with enemy generation! That was such a bad idea, creating all of these 360 enemies individually. I really should've just procedurally created them, but oh well, now it's done. The next step is to finish the game, beat the last boss and submit it to the game jam! If I manage to do that quickly, I'll add music and SFX, but I wouldn't hold my breath on that...

Time spent on the project so far: 122 hours

Posted
AuthorJérémie Tessier

I'm more than halfway done with enemy generation, so that's cool! I really think I'll be able to finish this up before the end of the month!

Time spent on the project so far: 118 hours

Posted
AuthorJérémie Tessier

This is it, the last stretch, all the twenty two cards are done and I'm building the end-game now, creating enough enemies to fill all those maps, and then I have to test them and create the final boss as well. I think I might skip on the audio - if I do have to cut something. I'm going to work on this during my lunch hours this week as well, gotta finish it before the end of the week!

Time spent on the project so far: 115 hours

Posted
AuthorJérémie Tessier