Puzzle design is pretty tough. Especially in 100RTBD where puzzles aren't really the core of the game, but only a side activity you have to engage in from time to time. In a game where puzzles are key, you need to make sure they're really solid, for this one tho, they just have to be okay. 'Maze'-type puzzles are also their own thing. After iterating for a while over this one, I think it's okay, albeit a bit difficult. It's more of a platforming challenge than a puzzle because of the randomness, maybe I should fix that!
I've also changed the State-7 light beams so they're not solid anymore, that was just too weird.
Currently working on: Continuing the story
Time spent on the project so far: 719 hours
Screenshot: Puzzle design