Almost done with the Chariot card, the Desert map is special in which enemies aren't visible all the time, I think I'm going to tweak it so you can see them at least sometimes, because right now they're invisible. After that I'll make Wheel of Fortune, then The Sun, then everything else to wrap this up!

Time spent on the project so far: 108 hours

Posted
AuthorJérémie Tessier

With another card down and a bunch of enemies completed, I only have two cards left to do. I also have to play all maps from 1 to 10 and create the normal/real ending as well. Adding audio, a bit of tweaking/balance... Yeah, I really need to push it this weekend.

This game has a few flaws, I know; Some classes are rougher than others, their abilities might seem neat on paper, but realistically, they're not very useful, some enemies are just too tough - that's kinda possible to balance - and some things just ruin runs. Then again, that's how roguelikes go, don't they?

Time spent on the project so far: 106 hours

Posted
AuthorJérémie Tessier

The game is maybe 75% done by now! I only have three cards left to do, but a bunch of enemies and playtesting to be done. I actually spent quite a while trying to unlock new cards as players would do, but I managed to do it, so that's all good. I also need to add music/sfx and a proper end-game. But right now I'm finishing the Empress card!

Ten days left! On May 1st I'll wrap it up and submit it, no matter at what state it is!

Time spent on the project so far: 104 hours

Posted
AuthorJérémie Tessier

The Devil is done, but I need to work on unlocking more new cards by playing through the game. It's fun enough, which is nice, but the later levels get pretty difficult. You need to have a good run if you are to beat them! I have ten days left to finish this game, so I'll have to step it up a notch this weekend and next week!

Time spent on the project so far: 102 hours

Posted
AuthorJérémie Tessier

One hundred hours! That's quite the time spent on this 'small' 'gamejam' project! There are only four cards left to make - and a ton of enemies - but I still think I'll be able to have some kind of finished product by the end of this month. Balancing the whole thing is kind of hard, but I'll have a minimum done on that front as well!

Time spent on the project so far: 100 hours

Posted
AuthorJérémie Tessier

I'm done with the High Priestess and I'm now working on the Hierophant, like the rest of the development time so far, most is spent on creating enemies for the current map and for the other maps that I need to visit in order to unlock the next cards. Only a few are remaining, so the end is in sight, but this project has taken a lot of hours so far!

Time spent on the project so far: 95 hours

Posted
AuthorJérémie Tessier

The high priestess is unlocked! Only six cards left, then a bunch of monsters to create and test! Creating enemies is taking way too much time - you'll remember I cut short my ambitions on Magic Darts because of that - but I think I'll manage to make a complete game this time! I should complete the high priestess today as well.

Also, for non-game related reasons, I've moved Time Stop from The Star to The World. JoJo fans will get it.

Time spent on the project so far: 95 hours

Posted
AuthorJérémie Tessier

My last big mechanic is done, now I'm almost all about content creation. I still have to create the remaining few cards and code their unique and interesting effects - as well as figure out cool stuff for the remaining bunch of enemies - but things are going very smoothly and I'm sure I'll be able to finish before the end of April!

Time spent on the project so far: 93 hours

Posted
AuthorJérémie Tessier

Judgement is done as well, but I haven't put any time on that final stat-boosting mechanic I was referring. I feel that the game is balanced properly if you're using all of the tools at your disposal and it has not been too frustrating to unlock new stuff yet. I've decided to change it so you always get new cards if they're available (instead of having random odds of getting them) so that's that. The only problem I've found while playtesting it today is that normal enemies are not really attractive to kill, they give class experience but the damage they deal can really stack up after a while.

Time spent on the project so far: 90 hours

Posted
AuthorJérémie Tessier

It's a bit dumb to be crunching for this project, but that's basically what I started doing this weekend. I'm going to work on the game during my lunch hours so I can put more time into it and finish it faster. I'm still super into the project, but it's starting to really slip away from my planned schedule, time-wise, so I really have to step it up.

The Death card is quite finished. I can't test it today because I forgot to bring my save file at work, but I think that all the mechanics are there! Tomorrow I'll work on Judgement and the final card mechanic for Tarot Trials!

Time spent on the project so far: 88 hours

Posted
AuthorJérémie Tessier

Today I unlocked the Fool card and started working on the framework for a new mechanic. When you die - which almost inevitably happens - you get to draw a card if there are still any in your card chest, that card will influence your next run in significant ways. Effects such as being able to see the order of the cards coming up, being able to choose between what you draw or respawning enemies will help or hinder you in the next run through! These cards level a bit faster than others, 3 times the speed.

Time spent on the project so far: 79 hours

Posted
AuthorJérémie Tessier

All I did today was work on new enemies! I'm letting the situation grow out of hand! I seriously should stop hand crafting them all!

Time spent on the project so far: 78 hours

Posted
AuthorJérémie Tessier

The Justice card is mainly done and I'm adding enemies up to the fourth level of each map. I've re-worked how the card unlocks are distributed so you get some of them a bit quicker and I'll be ready to add the new endgame mechanic tonight. Things are still progressing!

Time spent on the project so far: 76 hours

Posted
AuthorJérémie Tessier

I'm starting to work on the Justice card and testing the game a bit, I'm almost at the point where I'll introduce the second to last mechanic for all cards, effects that influence your next run of the game! That being said, the last mechanic is just a flat boost to your level-up stats, so it's no big deal and should be done easily :)

Time spent on the project so far: 74 hours

Posted
AuthorJérémie Tessier

A bunch of work was done this weekend, so today I'm taking a look at what's done and what's left. These numbers are subject to change depending on how quick I want to be done with the game ;)

  • Cards done: 10 / 21
  • Core mechanics done: 4/6
  • Monsters done: 33/210

As it should be clear, if I cut corners somewhere, it's probably going to be at the monsters part of the game. Maybe I could only create unique enemies for half the maps and then you'd fight stronger versions of them?

Time spent on the project so far: 72 hours

Posted
AuthorJérémie Tessier

Today I've mostly implemented the gear mechanics of the existing cards I already have. This took a bit longer than I wanted to, but at least it's done and this weekend I'll work on Temperance and a few more cards. Let's hope I get to the next batch of new mechanics before next week, ideally I would be done with all mechanics this weekend and only content creation and light testing would be required before I can say that this is done!

Time spent on the project so far: 64 hours

Posted
AuthorJérémie Tessier

Today I just finished the acquisition and random generation of gear, fixed a few bugs with the map and didn't do much else. Tomorrow I'll start implementing the mechanics of the gear related to the cards I already have and start working on the Temperance card. 

Time spent on the project so far: 62 hours

Posted
AuthorJérémie Tessier

Today I spent mostly on generating the gear you'll find in the chests, deciding what the gear does, implementing some UI stuff, but I'm not completely done with that - this will probably come tomorrow. Then I have to work on the Temperance card, and all the other tier-3 unlocks. The player will unlock the last two mechanics later, so I don't have to concern myself with those right now.

Time spent on the project so far: 61 hours

Posted
AuthorJérémie Tessier

After spending the weekend (plus yesterday as a small break) away from Tarot Trials, I resumed development on new features and content. Mainly the addition of gear to the game, leaving only two core mechanics - with one of them being very simple - to implement before I'm done with that kind of stuff. Then it will all be content generation related, and some light testing. I can see this being done on time!

Here's a screenshot of the bestiary right now, I don't have all the enemies unlocked yet.

Time spent on the project so far: 59 hours

 

Posted
AuthorJérémie Tessier

Today was mostly balance, testing new card features and making sure that all the mechanics implemented so far work. I've been trying to unlock a new card by playing the game and I realized that the odds to unlock new cards isn't set in stone, it actually is 100% divided by the floor you're currently in, more or less. I think that having a 10% chance to unlock a card after beating the tenth floor isn't that crazy, and if you don't get cards on the previous floors, the odds get even better.

I'll be participating in a real life game jam this weekend, so I won't work on Tarot Trials, but you can expect an inception of this game jam game being completed in the middle of Tarot Trials, itself embedded in the middle of my work on 100RTBD!

Time spent on the project so far: 56 hours

Posted
AuthorJérémie Tessier