Judgement is done as well, but I haven't put any time on that final stat-boosting mechanic I was referring. I feel that the game is balanced properly if you're using all of the tools at your disposal and it has not been too frustrating to unlock new stuff yet. I've decided to change it so you always get new cards if they're available (instead of having random odds of getting them) so that's that. The only problem I've found while playtesting it today is that normal enemies are not really attractive to kill, they give class experience but the damage they deal can really stack up after a while.

Time spent on the project so far: 90 hours

Posted
AuthorJérémie Tessier