After spending the weekend (plus yesterday as a small break) away from Tarot Trials, I resumed development on new features and content. Mainly the addition of gear to the game, leaving only two core mechanics - with one of them being very simple - to implement before I'm done with that kind of stuff. Then it will all be content generation related, and some light testing. I can see this being done on time!
Here's a screenshot of the bestiary right now, I don't have all the enemies unlocked yet.
Time spent on the project so far: 59 hours