Being in the dark adds a bit of a design challenge because the player will be a tad frustrated if he keeps falling into pits or fumbling around maps by mistake. So far, most rooms have ledges above pits and you can see where some stuff are - room exits are illuminated to show at least basic pointers - but I still want to keep the oppressive blindness of State-6. I also think that enemies are too strong, so I've lowered their HP modifiers and their armor. We'll see how that goes!
Challenges are a good way for me to think about how weak/strong enemies are, and the latest challenge I've worked on showed me that they took way too many hits to kill.
Time spent on the project so far: 519 hours
Currently working on: Continuing the story