Today I had to fix a flaw in my darkness system; Some rooms are bigger than others. This effect is made by the camera pulling back, so you can see more stuff at the same time, although everything appears smaller. You might remember the big labyrinth-like room with lightning I've posted a while back. The problem is that my darkness sprites just fitted over the basic camera size. After messing around with things, I've changed it so the sprites scale with the size of the camera. That means that bigger rooms will have bigger pixels of light/darkness, but I don't mind.

Time spent on the project so far: 518 hours

Currently working on: Continuing the story

Posted
AuthorJérémie Tessier