Enemies in State-6 are a bit too tough right now. They have 5 armor, which lowers all damage you do to them by 5, and their hp is 275% of normal. If you're interested, here's the curve I have in mind

float[] hpMods = new float[] {1f,1.2f,1.4f,2.25f,2.4f,2.75f,3f,3.3f,3.6f,4f};
int[] armors = new int[] {0,0,1,2,3,5,7,10,12,15};
float[] damageBonus = new float[] {1f,1f,1.2f,1.3f,1.4f,1.45f,1.5f,1.6f,1.7f,2f};

The thing is, it might take a bit of fumbling around before I find the perfect growth curves, it also accounts a bit for player skill; no matter how tough enemies are, if you know how to defeat them, their stats won't affect you as much. Also after a while of fighting new monsters, the player will level up and find new gear, making them easier than they were when you entered the State for the first time.

I have to admit, balance isn't my strongest suit.

Time spent on the project so far: 516 hours

Currently working on: Continuing the story

Posted
AuthorJérémie Tessier