The usual, a few more rooms, some new content. I've been wondering about how to make 100RTBD stand out in a graphical fashion that wouldn't involve me getting real good with pixel art and/or not having to change how the core of the game works, more or less. I was thinking that instead of being a flat 2d plane, the game could be shown in a 3d perspective - but still play more or less the same. The things on-screen could be made out of voxels, something like that? Maybe?
Time spent on the project so far: 628 hours
Currently working on: Continuing the story