Meet the gigabyte! This little flying enemy tries to dash into you whenever it gets a chance, but it also can dodge your bullets the same way! Having enemies, bosses, skills and items behaving the way I envisioned at the beginning of this project is a core pillar of my design philosophy. Since I couldn't get the graphic style nowhere near what I wanted, I'll at least make it up with content and mechanics.
I've been thinking about the right time to implement controller support. It'd probably be only the Xbox 360 controller natively since that's all I have, but I had planned 100RTBD to play better with a controller... Maybe I'll spend some time on that this weekend!
Currently working on: Continuing the story
Time spent on the project so far: 272 hours
Screenshot after the jump: Meet the gigabyte