Working on the gear interface/equipping screen. Probably will be done tomorrow, I'm encountering some weird bugs here. Also I'm still wondering about how to deal with status effects and saving/loading.
Let's say you take burning damage and it burns 3% of your remaining hit points each second for 10 seconds, if you save and quit immediately and load back, you won't be on fire anymore. What I would have to do is save the status and the number of 'damage ticks' remaining, that could probably do it.
Currently working on: Working on the gear interface and status effects
Time spent on the project so far: 136 hours