Everything in the game requires saving and loading - mostly everything. Adding gear that you can equip leaves me with a few things to consider. I have to save the gear the player has, I have to save the gear he has equipped too. Then after all of that worked, I started working on the actual UI for equipping gear. The first piece of gear is a helmet that lets you see monster HP.

I'm also unsure how to deal with status effects in regard to saving and loading, right now if you quit the game and come back, your status effects will go away. Should I really do the work so you come right back on fire?

Currently working on: Working on gear

Time spent on the project so far: 135 hours

Posted
AuthorJérémie Tessier