I've fixed two things about the UI today (and added some constants here and there instead of obscure int values to represent things, GEAR_BODY is way clearer than '3', although it takes more space to write). First, I've added an abbreviation of what each gear piece are, as they all have the same icon. It helps differentiating them a bit. Second, I've added a 'Remove All' button when you're customizing your gun. Whenever you break down to a lower state, your stats are taken down appropriately (Your maximum level is, after all, the minimum between your actual level, the number of infopacks you've collected, and the state * 10) so you might have gun parts stuck in customization slots that you can't use and there were no way to remove them, until now!
Currently working on: Continuing the story
Time spent on the project so far: 221 hours
Screenshot after the jump: Reworked interfaces