There were a few bugs to fix here and there, a few details I didn't know would become problems such as the horizontal doors blocking bullets above them and cutscenes getting stuck in weird places. Testing the whole game also made me figure that editing the save manually creates a bunch of weird issues. Maybe I should move away from using PlayerPrefs and write my own thing instead?
I'm not really happy with unity nowadays, it seems that for each successful update they make to their editor, the more sluggish and unresponsive it becomes. It's not fun trying to click on things but not having the click actually register. Oh well, kinda too late to change the engine right now ;)
Currently working on: Continuing the story
Time spent on the project so far: 217 hours
Screenshot after the jump: Another platform room