I'm still conflicted between having different EXP caps for each enemy. I don't really have any good idea as to why it should be that way so maybe I'll just change it so they all give 30 experience max. There are ten ranks of enemies, bosses and giant versions of enemies, I wonder how I should divide the experience from these as well? I suppose that's the core of designing a game.

Also, I've beaten the fire dodging challenge, therefore it's doable.

Currently working on: Continuing the story

Time spent on the project so far: 151 hours

Posted
AuthorJérémie Tessier