Not much to show today, I'm re-factoring some aspect of how enemies work because I don't want to create 10 identical enemy prefabs if the only difference between them is the sprite (the difference in hit points between a fire enemy and a normal enemy is set programatically, so is the fire spewing behavior and the (not implemented) weakness to ice and resistance to fire)

Currently working on: Reworking the enemies

Time spent on the project so far: 144 hours

Posted
AuthorJérémie Tessier