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iLook at Super Stickman Golf 2

I don't have much of an opinion on golf games in general but I've heard good things about Super Stickman Golf 2, so I gave it a shot. It's a very quirky golf game where the stages are setup to make you use your powerups carefully to get good scores. The stuff around the core game - level up system, equipment, challenges - is also pretty neat and difficult and getting everything is taking quite some time.

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PostedApril 17, 2013
AuthorJérémie Tessier
Categories4/5, Arcade, iOS
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I look at Scribblenauts Unlimited

Scribblenauts Unlimited is fantastic, charming and very interesting. That makes for a very good review if you're into that kind of game but a poor way for me to look at it and suggest things that could be improved. I usually am very nitpicky when I look at games because my goal here is basically to play armchair game designer and say 'well maybe I would've tightened up the graphics on level 11!' but if the game is all fine and good, it's a bit hard to do.

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PostedApril 15, 2013
AuthorJérémie Tessier
Categories4/5, Puzzle
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iLook at Slayin

iOS games are very interesting because they can do microtransactions and try all kinds of business models to get things to the player and get money in return. Slayin is kind of squandering that opportunity even tho it would be very easy to implement hooks here and there so the player has the incentive to spend some money to get things in return. That being said, the gameplay loop is too simple and short as of right now for me.

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PostedApril 10, 2013
AuthorJérémie Tessier
Categories3/5, Action RPG, iOS
CommentPost a comment
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I look at EvoLand

EvoLand is a small indie project that was greenlight to Steam talking about 'the story of the evolution of RPGs'. I liked the idea so I decided to take a look at it. I love games where you evolve through concepts by way of unlockables and I love RPGs, and EvoLand scratched both those itches with varying degrees of success.

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PostedApril 8, 2013
AuthorJérémie Tessier
Categories3/5, RPG
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iLook at Nimble Quest

Nimble Quest is similar to the 'snake' game, you need to move a line that grows longer without touching anything, nor the walls, nor the other parts of your snake. In this case, you have a line of heroes that walk alongside arena-style maps where you have to defeat enough enemies before you can proceed to the next level. You start with one hero from a list of fifteen heroes or so (albeit they are but all locked at the beginning) each with their attack types and armor values and then you acquire more heroes by finding them randomly in the levels.

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PostedApril 3, 2013
AuthorJérémie Tessier
Categories3/5, iOS, Action, Casual
CommentPost a comment
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I look at Bioshock Infinite

BioShock Infinite is such a weird game in a way that I wouldn't have expected. It's a very good first person shooter, don't get me wrong about this, but some of the choices they made, both in design and the use of tech here and there are turning me off a bit from it. That being said, the story is way too interesting for me to stop playing the game even with valid design complaints. I played a few hours of the first BioShock and while I can see how the game's beginnings are similar, I'm not sure of the recurring themes that I would've been looking for as I played Infinite.

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PostedApril 1, 2013
AuthorJérémie Tessier
Categories4/5, Shooter
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iLook at Shufflepuck Cantina

Shufflepuck Cantina is a weird game, on one hand you have an interesting air hockey game with power-ups, special moves, and prizes to be won, on the other hand you have a deep achievement system, shops, different NPCs with stories and moves to master, quests and some gambling here and there.
 

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PostedMarch 27, 2013
AuthorJérémie Tessier
CategoriesiOS, Arcade, 2/5
CommentPost a comment
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I look at Need For Speed: Most Wanted

Besides most Mario Kart games and TrackMania, I don't play racing games. Maybe it's because, like sports games, they emulate reality on a level that I don't find fun, maybe it's because I'm terrible at them, maybe it's because my gaming time isn't something I can just share between every game in existence, having tried NFS:MW, I think there is pretty good stuff in today's driving games, even tho I can't help but feel like they're missing part of their potential audience.

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PostedMarch 25, 2013
AuthorJérémie Tessier
Categories2/5, Driving
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iLook at Ridiculous Fishing

You drop your line down the sea, you navigate carefully between fishes, you either hit fishes or go to the maximum depth you can go, then your line comes back up, during which you try to get as many fishes as you can, then they pop out of the sea and you hate to shoot them with guns to get money. You use that money to buy upgrades and you go to other maps with different fishes by catching different species. This is ridiculous fishing, and it's pretty good, almost perfect in the way that small games can be with their simplicity and amazing fun factor.

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PostedMarch 20, 2013
AuthorJérémie Tessier
Categories5/5, iOS, Action
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I look at Sim City

At first it was a mess, game not unlocking for multiple hours, servers down, queues, weird error messages, being unable to play with friends, then they disabled the fastest speed and leaderboards/achievements, then a week passed... And now Sim City is playable, more or less free of server woes and other technical problems that have close to no bearing on core design discussions. Of course one could argue that the fact that Sim City needs to be always online is a core design problem but I think that by itself it wouldn't have been if the servers were on from the start with 0% errors and problems related to the technical issues.

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PostedMarch 17, 2013
AuthorJérémie Tessier
Categories1/5, Simulation
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iLook at Pixel People

Pixel People is as casual as they go in term of iOS games, you have two resources, one of them can be paid for with real money and is used to save you the most time, the other grows slowly over time. The visual style is pretty neat and there one some very interesting game mechanics in there that made me bite the bullet and play tons of it, ultimately tho, it fails a bit short of what I wanted from it.

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PostedMarch 13, 2013
AuthorJérémie Tessier
Categories3/5, iOS, Simulation, Casual
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I look at Defender's Quest

Defender's Quest: Valley of the forgotten is a tower defense with light RPG elements that intrigued me as soon as I saw the screenshots. I love tower defense games and I have sunk countless hours into classics such as Gemcraft and Defense Grid so I decided to try this one to see if it was any good. And it is! Not perfect, of course, but full of neat little ideas.

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PostedMarch 11, 2013
AuthorJérémie Tessier
CategoriesTower Defense, 4/5
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iLook at King Cashing 2

I was a big fan of King Cashing 1, the idea of random (and randomness-based) battles combined with some customisation and a little bit of grind here and there appealed to me, so when I heard that they were releasing a new one, I downloaded it and dove in. Three days later, I think I have a good idea of what I like, what I dislike and ultimately what design ideas make KC2 a game that I enjoyed very much.

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PostedMarch 6, 2013
AuthorJérémie Tessier
CategoriesRPG, 5/5, iOS
CommentPost a comment
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I look at ClaDun X2

Cladun X2 is a dungeon crawler game made by Nippon Ichi Software, a company I know for weird games with sometimes interesting concepts, I'm always interested in games with strong meta mechanics and pixel art so I gave it a go and it's a very interesting game, one that I'm not going to finish because of save file loss, but interesting nonetheless.

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PostedMarch 4, 2013
AuthorJérémie Tessier
CategoriesAction RPG, 3/5
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I look at Antichamber

I can't say that I've played many first person puzzle games in the vein of portal recently, mostly because they often encompass some elements of first person platforming and I'm not a big fan of that concept, but probably because I love my puzzles more in the Layton sense, removed in some way from the flow of the game in self-contained bits and chunks. Antichamber is doing the first person puzzle thing greatly with many surprises and fairly impressive technical tricks.

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PostedFebruary 24, 2013
AuthorJérémie Tessier
Categories3/5, Puzzle
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I look at Mark of the Ninja

I'm terrible at stealth games. In metal gear solid, I constantly have to shoot my way out of failed sneaking operations, and I don't feel bad because even tho it was ridiculously tough to win such encounters in the old MGS games, the recent ones - such as peace walker - left you with good options and choices in case you knew you had to fight at one point or another. I've heard many good things about Mark of the Ninja and decided to give it a shot.

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PostedFebruary 11, 2013
AuthorJérémie Tessier
CategoriesPlatformer, Puzzle, Stealth, 3/5
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I look at Puzzle Chronicles

Puzzle Chronicles is a nice switch on the classic puzzle fighter genre that got popular with Puzzle Quest and games like it. I'll state upfront that videogame titles haven't got better with times since you can notice how similar both of them are. Usually, puzzle fighters are turn-based grid fighting games where you match gems and skulls and wildcards, often you get experience and gold to find yourself equipped with skills and items that affect the flow of the game in some way, fighting against an array of enemies also empowered with special abilities. Sometimes, mini-games will allow you to do different things to increase your choices.

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PostedFebruary 4, 2013
AuthorJérémie Tessier
CategoriesPuzzle, 3/5
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I look at Maple Story

I'm not going to be too hard on Maple Story, its roots date from 2006 or something that old and the game truly evolved through the years. Everything about it got better over time, from how classes started out - at first you had to roll randomly your stats and then fight for 10 levels with a really weak and boring character, while now you just need your core stats and you can skip the tutorial - to the distribution of quests by levels, to the 'balance' of skills to the amount of bugs and random stuff broken here and there. It's not really a good game even tho the concept of MMO platformer is pretty unique but I've spent way much time that I would've with this game during many years.

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PostedJanuary 21, 2013
AuthorJérémie Tessier
CategoriesMMORPG, Platformer, 3/5
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I look at Path of Exile

Path of exile is not a bad action rpg, mechanics-wise and systems-wise, but some flaws in the design philosophy and the overall look and feel of the game won't make me want to play it anymore when it goes into open beta soon. Here are the things it does right and the ones it does wrong and how I would fix them up

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PostedJanuary 13, 2013
AuthorJérémie Tessier
Categories3/5, Action RPG
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I look at Far Cry 3

I had no prior opinions about the Far Cry franchise as I don't like First Person Shooters, the hook of the open world aspects and crafting elements of Far Cry 3 drew me in and I'm surprised to find it a very enjoyable game experience with some flaws here and there but mostly amazing gameplay systems. Tons of content to explore and a lot of organic open-world goodness here and there, crazy vehicles and some customisation, FC3 is a good shooter.

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PostedJanuary 6, 2013
AuthorJérémie Tessier
CategoriesShooter, 4/5
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