Angel Clicker is one of these incremental games that is meant to be completed in a short period of time with a bigger focus on manual interactions rather than idling for weeks waiting for something to happen. The art style is really cute and the mechanics were interesting at first glance, but I feel like games of that sub-genre of the incremental variety will feel too similar to me - see my review of Tower Wizards a few months back. I went through the whole game since it was very frictionless, but that’s not what I personally look for in an idler.
The core idea of the game is simple, you’re an angle that needs to gather more souls than hell. In order to do that, you need a few buildings, create resources, summon Imps to help you build more and create more resources and unlock system after system until you prestige, resetting the game with some benefits, allowing you to unlock more systems faster, gain even more resources, until you finally complete the ultimate objectives.
Things just go too fast for me, you can beat the game in the minimum number of prestiges, it starts a bit slower but you get to a point where you’re just looking at all your buildings, mashing “buy” on everything until you have all upgrades. When you unlock a new mechanic (crafting artefacts, going to space, raising plants), it’s not impossible that you’ll complete everything that mechanic has to offer really quickly, making everything feel a bit pointless. You don’t have time to appreciate and observe your upgrades, they just get stacked into one huge blob of numbers. This is what I personally enjoy about longer idle games, but here it’s not present. This might be a plus for someone else, tho!
Otherwise, the manual gameplay mechanics are a bit finicky, you can allocate imps around by moving them but grabbing and dropping them is a bit frustrating, there is some timing aspect in the game but it doesn’t impact anything enough for me to have tried really getting good at. Angel Clicker is pretty cute and it’s a small burst of fun, but I still feel like incremental mechanics do not shine at that scale.