Forager is a pretty neat game where you collect resources, build things, fight monsters, level up and go through an upgrade tree for your various tools, buy more land to explore, complete quests, unlock plenty of skills and complete challenges. My experience with it was a rollercoaster of mixed feelings - at first it was pretty slow and the upgrades were incomprehensible, but then progression became too fast and the upgrades didn’t come quick enough. I had a good time with it, but it lost focus too rapidly for me.

When the game started, it was pretty easy to see where things were going. You had a pickaxe and you cut down trees, mined rocks and fought slimes to get rocks, wood and other items. Then you built a forge and a furnace, upgraded your pickaxe and crafted new items, like a sword and a shovel. Fighting monsters and collecting resources gave experience which then netted me skill points. The skill tree is pretty neat, but the skills it offers are a bit hard to understand when you’ve just started the game and you level up quite often, so I took things without being sure what it meant. You combine metals together, make better and better gear, then you start to get gold.

Gold is used to buy new map tiles, which will contain more resources and unique landmarks. Sometimes it’s an NPC asking you to complete a quest, other times it’s a dungeon, sometimes it’s also a puzzle. You get to do a lot, build fish nets, get magical weaponry, pets and automate a ton of your actions in the end. At some point it just takes so long to level and you’re not sure how to progress, you could wait a long time for some crafting to be completed, but that’s not too fun, and running around blasting everything isn’t that amusing anymore. I would like to say that I’ve done pretty much everything in Forager, but I’m not entirely sure.

This is still a game that took my attention for a good period of time, so try it out if you have the chance, I just wish it knew a bit more what it wanted to be!

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AuthorJérémie Tessier