Micro RPG is a neat core idea bogged down by the banal horrors of mobile game development. A simple main mechanic about your character spinning around using different weapons and you needing to tap to attack enemies moving in and out of your range in order to defeat them, but encased in a pile of premium currencies, timers and lootboxes filled with cards used to level up things. Needless to say, I wasn’t a huge fan past the core concept.

There are some things to love in Micro RPG; The art style is pretty good - I love how everything is smiling, including your weapon - and the core battle mechanic of spinning around while having various ranges and area of effect based on your selected weapon is an interesting one. Enemies move on the battlefield and they have their own traits. Maybe they can only be damaged as part of a five-hit combo, maybe they disappear every other hit, maybe they have ranged weapons. Figuring out the right attack and timing it correctly is the name of the game.

Besides that, the rest of the game is pretty forgettable. You need to collect copies of cards to level things up, like heroes and weapons, there are daily quests, premium currencies, weekly special offers and leaderboards, you can watch ads to revive your characters or to heal them. All of these things combined just bring me to think - either rightly or wrongly - that the name of the game here is to get people to spend money on systems that are balanced around that instead of good gameplay.

Micro RPG is just another one of these, I guess.

Posted
AuthorJérémie Tessier
Categories2.5/5, iOS, RPG