Dungeon Falan is a game I feel like I’ve played a dozen of times so far in my long iOS journey; You fight enemies by sliding your finger across tiles that can be swords, shields, money or potions, accumulating resources, leveling up and damaging foes along the way. You have a wide array of stats, skills and items to help you, but ultimately your foes will overwhelm you and you’ll have to start over. This is an okay one of these, which in those times of idle games is a breath of fresh air, but some of the design decisions they took were a bit weird for me.

There are four types of tiles on the board and a few types of resources. You get experience by defeating enemies, and some kind of power-up stat by matching tiles in general. Filling that bar will let you add an enchantment on one of your gear pieces, like life leech or poison damage. Gold allows you to upgrade your equipment which improves your stats - you might deal more damage to enemies for each weapon matched or have greater shield value - at the cost of the enchantments on that piece of gear, which feels a bit weird because either you enchant something or you upgrade it, and that doesn’t feel like an either/or proposition. Shield tiles fill your shield and potions heal you.

Monsters spawn occasionally and you need to match them with swords to damage their shields and finally their health. Every turn a cooldown ticks away and they start attacking you after that. Then a boss will spawn, picked from a pool of about five of them and you need to defeat them to move to the next stage. When you level up you get access to cooldown-gated skills that do thing like turning tiles into other tiles, gathering them for you, damaging enemies, etc. You can reduce their cooldown as well when you level but the cooldown has a minimum turn limit and the game won’t tell you, letting you try and level them further for no reason.

You just go until you die, basically. The game is nice enough to save between levels, so you don’t have to play the whole thing in one go, but there isn’t much in there to get at. You can unlock more classes by racking up points, but I loved the starting one more. I wish there was more things to unlock, like getting new upgrades or skills for your future runs. Overall, Dungeon Falan is fine. I’m sure you probably have played a game like this before, so you know if you enjoy them, if you do, give it a shot!

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AuthorJérémie Tessier