Tap Tycoon has some trappings from Venture Capitalist - upgrading your revenue generating items will improve their speed and percentage-wise value - and being allowed to buy helpers that automatically collect stuff for you, but I didn't enjoy it as much as I did VC. The idea of old-school tapping a bunch on the screen to collect trace amounts of cash isn't that fun and in the grand scheme of things, you're better off generating passive revenue in these kind of games. There's some 'war' aspect where you send soldiers to fight for your country and some card system, but both were obtuse and confusing in their own ways.
In a typical clicker fashion, the gameplay loop is quite simple, you click around to make enough money to buy buildings and upgrade them until you can reset the game to do that thing faster the second time and go further. You have power-ups that you can activate and random boosts that literally drop from the sky from times to times, but this game is a bit too much by the numbers. I look at it like it's taking too much from this overcrowded genre and not adding enough new stuff. The graphical style is okay, but that's not really what you come for in a clicker game.
By ascending, you send 'soldiers' to a war for your country, it's not clear what it does and how the war works, but you're apparently getting tech cards for doing so, they're all increasing certain aspects of your idling and there's a good variety there, unfortunately it's a bit disappointing how ascending doesn't seem to give card, even after a good chunk of playing. Is that only based on the number of actual soldiers you send? The game is not clear on that.
There's still room for clickers in this world, but I don't think that Tap Tycoon's got what it takes, not for me in any case, I ascended three times and then I was bored with it.