Trulon is a classic turn-based RPG where you fight using cards that represent your different moves. You go along through a story, fighting enemies and collecting cards to build your deck, you equip various pieces of gear and complete quests. You walk around on a world map. It's neat and well-built, it also uses the strengths of iOS devices in the form of the card-based battle system. That being said, it felt way too slow for me, and that slowness turned into boredom.

I enjoy the card collection aspect of the game,  where you build decks of moves for your characters. Some of these moves allow you to attack again, some increase/decrease your stats, some are heals and spells. You have assault moves that do special things if you have certain gear equipped and as your party grows, the number of cards you're managing increases. There's also good customization with the gear itself although I find that there are too many different stats to care about any of them. 

The battle system, however, felt super slow. No way to skip the lengthy animations of your character standing there, slightly moving, with numbers appearing over enemies and/or characters - It's perticularily goofy when a character heals the whole party and you can see him heal itself with a different facial expression - but overall, I got bored by the fighting. It really should've been more snappier. You play a card, a very quick thing happens - no need for full screen gesticulating - you move on. It gets especially tedious with multiple enemies.

I also feel that the game is balanced weirdly, since there is no real way to grind, certain enemies might just be too tough for some reason. I had this fight against a random fly that just killed my whole party, even though I had killed plenty of identical flies before. There is also no money to get and no stores, so your unused cards just stay there. You complete quests for cards and experience and since you're so starved for levels already, you should just do everything.

Tap-to-move kinda works, but going around the world map felt sluggish as well, fast-travel would've worked, I think, and it's not the most precise thing in the world. I wouldn't care so much since this is a turn-based RPG, but they also included sneaking missions where you have to avoid spotlights and other detection equipment, which doesn't work perfectly well with such a control scheme. 

In any case, this is a RPG made with the system in mind, no microtransactions and no free-to-play mechanics. A few tweaks here and there and it could've been great, so I'm going to recommend it if you have hours to spend and want to play an iOS RPG!

Posted
AuthorJérémie Tessier
Categories4/5, RPG