t's like I thought, after creating gameplay systems, all I'm left for is creating content. Okay, that's a lot of work, and not all gameplay systems are done, but right now I'm just making room after room after room. I don't have a perfect memory in regards to Killer 7, so I'm not sure how big Angel is, but I'm still working on it. I just got to the second floor, and now I need to work on my map screen so you can click on different areas to see the map there.

I also fixed a bug with Collateral Shot that made it stay on the character if you shot and missed. I also changed Dan's Cockiness so that it's a toggle on/off instead of being a one use ability that you need to re-cast over and over. It's free anyways, so it's not like having the player use it all the time would be counter to its design tenants.

  • Time spent on the project so far: 115 hours
  • Currently working on: Working on the Angel map
  • Screenshot: First floor map in Unity
Untitled.png
Posted
AuthorJérémie Tessier