ore work on skills today. Cockiness (Dan Smith's map skill) is pretty much done. It doubles the odds of encountering enemies. I still have to work out if there are any downsides, since you could just use it constantly, as it doesn't require any thin blood vials. I also made the Vision Ring's map ability work. I'm still going back and forth on other skills and how stuff works, but that's the fun part of implementing game design!
- Time spent on the project so far: 85 hours
- Currently working on: Implementing skill hooks