Today I'll elaborate a bit on passive skills your character get in Killer 2017. In the original game, they were a bit limited - you only had a few tricks like Critical Lock-On, Slow Attack, Down Attack, etc. - and I want to improve a bit upon that idea. In Killer 2017, you use thick blood vials to create serum and you use that serum to level up character attributes. When these attributes go up, they unlock or improve a skill. Putting one point into grit, for instance, might give you Health +5, two points might net you Stamina +1, five points might improve upon the first skill, thus giving you Health +10.

Each character will have a more or less different skill list to match their playstyles and some skills will require a certain number of points sunk into different stats. Slow Attack might, for instance, require Power 5 and Aim 5. Tomorrow I'll work a bit on the weapon UI, which shouldn't take long.

  • Time spent on the project so far: 76 hours
  • Currently working on: Character TV UI
  • Screenshot: Skills!
Posted
AuthorJérémie Tessier