Today I mostly worked on the various skills characters would have; principally what kind of active skills there would be in the game. So far, I have decided that each character would have one skill to use out of battle, each weapon would have one skill to use in battle (and each character will get three weapons instead of just Dan and Mask getting upgrades) and each ring will have one skill for both inside and outside of battles. There might also be combo skills but I'm not sure of what I'm going to do with combos yet.

There are going to be passive skills as well, but I just don't want to overwhelm myself like I did with The Proton Orders and other games I've made. Of course, this is a turn-based RPG, so a good repertoire of skills is required. 

  • Time spent on the project so far: 55 hours
  • Currently working on: Skills and combat
Posted
AuthorJérémie Tessier