Yesterday I had two people try the game and while it's not a massive test base, I made some changes to the tutorial area and a bit of UI tweaks. The compass is a bit clearer and I've added clock icons next to enemy attack cooldowns. I've also added a few lines of dialogue in the tutorial area to let the player know what their next move is.

That being said, I don't want to over-tutorialize the game; Killer 7 is pretty straightforward, but there are a few puzzles here and there still. Having the tutorial be smooth at teaching core gameplay concepts is a good idea, but I wouldn't want to have characters talk about what their next move should be all the time. After all there's Yoon-Hyun ;)

  • Time spent on the project so far: 49 hours
  • Currently working on: Tutorial tweaks
Posted
AuthorJérémie Tessier