A bunch of levels, items and mechanics were added since last time, the most significant of which are spells. Spells are tiles that don't end your turn and add their power cost to your character. Then, random tiles become empowered and by linking them, you lower your power, when it's at 0, all the spells you have cast since the last time your power went to 0 are cast, so you can queue a long list of spells, but it'll take more power to make them happen. Now I'm working on the specific mechanics of each spell, and today I'll probably try to add music and sound effects to the game.
Time spent on the game so far: 40 hours