Now with 7 cards done out of 22 and about half the mechanics, I can say that the end is in sight for Tarot Trials, I've implemented some systems to help me test specific cards (as beforehand all I did was try again until I got the combination I wanted to test) and things are still going quite smoothly. Even with the depth of the mechanics I'm implementing on top of simple core systems, I think that a game will come out of this jam, no matter what. I think I'll try and think of a way to make the enemies scale automatically so I don't have to come up with 500 different enemy types. That's what slowed me down for Magic Darts and I kind of don't want to make the same error again. This should save me some time if I can figure out a solution quickly!

Time spent on the project so far: 53 hours

Posted
AuthorJérémie Tessier